GSK | ALL CITY SLOP SHOP (ETA SOON)
@allcityslopshop.com
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gimme a minute (GSK)
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allcityslopshop.com
I'll be very surprised if they make it beyond Aretha reissues, but we'll see
allcityslopshop.com
the Aretha series started on GB & migrated to SFC; I've only played the GB ones & my impression was that they were beneficiaries of being early RPGs on GB, but they certainly had their fans

the OG creator was at the 35th event: his studio's still active & he's still a frontline dev, apparently
allcityslopshop.com
for the unaware, FEDA was a SFC SRPG in the Shining Force vein, developed by the studio (but only a small handful of the same ppl) behind Force & Shining in the Darkness

it got a Saturn remake & a PS sequel; none of em were especially popular, & the OG's mostly known for being a bargain bin staple
allcityslopshop.com
(in short: nothing, really, and the build is far from release-worthy)

Yanoman's been slowly re-engaging with their game history over the last year or so, culminating in an Aretha 35th live event a few months back where they all but confirmed they're taking a step beyond just releasing merch...
allcityslopshop.com
I could be wrong but iirc the composer said they made all their own tones/samples for everything they did on that chip
Reposted by GSK | ALL CITY SLOP SHOP (ETA SOON)
turfmasta.bsky.social
Here’s the FTC1B 4 player board that enables the 2v2 mode in Kizuna Encounter.
allcityslopshop.com
icymi, Code Mystics finally, sorta, acknowledged that their Real Bout 2 reissue contained AI art steamcommunity.com/app/3359900/...
allcityslopshop.com
Neogeo Premium Selection #2 game's out: Kizuna Encounter store.steampowered.com/app/3359910/... the big "premium" feature: they've emulated the 2v2 mode that was still in the ROM but never officially released in arcades or made accessible in prior reissues

I trust ppl have already done an AI sweep?
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allcityslopshop.com
not to mention they just fuck up sometimes

like, do I personally care that they "fixed" Turok 2? no, but can anyone who played a version that didn't have them wandering aimlessly for hrs really say they played Turok 2?

(speaking of MP: T2's MP is completely different to the existing modes)
allcityslopshop.com
there's also a degree of inconsistency to the changes: sometimes they're based on cut/unfinished content, sometimes they're back-ported from other versions, sometimes they're completely from the minds of the porters; some of the more recent ones were sourced directly from fan mods, etc...
allcityslopshop.com
~1hr! www.youtube.com/live/HvSjVEX...

(yeah I originally typo'd this as 14:00, gotta hit that quota)
allcityslopshop.com
yeah, and it does seem like the backers and general public overwhelmingly understand the reality of the situation, but it's all so pointless... dude could've maintained his reputation, produced more games and made more money if he just did what he said he was going to do
allcityslopshop.com
yeah, haven't heard much from all those "give it to Platinum!" people lately...

re: Nightdive, my specific issue is how little acknowledgment their changes even get in some quarters—ppl reflexively report that they're putting out exacting recreations when that's increasingly, obviously not true
allcityslopshop.com
yknow what, for as much as I wonder how certain people let commercial available dictate what they can or will play, I've come to terms with that stance

the psychos out there slapping the ~Lost Media~ tag onto Super Mario RPG or whatever, they gotta go
allcityslopshop.com
otoh I understand that most peoples' concerns around "preservation" begin and end with being able to pay for something on a modern digital storefront so ¯\_(ツ)_/¯
allcityslopshop.com
tbh I wish people were louder about them doing stuff like this—as time goes on, they've gotten more brazen about how they editorialise or straight-up change the games they're "preserving" while also expecting one to jump through increasing hoops in order to identify or undo their changes
dominictarason.com
For those unaware, this might be one of Nightdive's weirdest remasters. They took the PC and N64 versions of Forsaken - basically two different games with completely different levels - and stapled them together into a frakensteined hybrid.

It works surprisingly well.
wario64.bsky.social
Forsaken Remastered (Steam) is $2.99 on Humble buff.ly/6Aiq9AE #ad
allcityslopshop.com
oh, cool! don't knock yourself out on my behalf

fwiw they did originally address the input issues for the later SNES version, but there are other fixes/changes from the SNES version that weren't replicated for the NSO SFC release, so they didn't merely replicate/backport the SNES fixes
allcityslopshop.com
ah np, I'd hoped they were still operating akin to the old VC plaintext patches but what can ya do
allcityslopshop.com
@luigiblood.bsky.social yo! I figure you're the one to ask: how difficult is it to identify & analyse game-specific NSO patches on the backend? it seems they've attempted to fix Garou Densetsu Special's notoriously finnicky input buffer, among other fixes, so it'd be nice to get a direct fix list
allcityslopshop.com
aight so I did a quick sweep for JP oldheads showing off this port... and along with chopping some Dolby-related stuff, it seems like they actually went in and messed with the input buffer for the NSO reissue? curious...
allcityslopshop.com
that's a modern homebrew from a few years back and, strictly speaking, the console version's a sort of remake
allcityslopshop.com
the ridiculous laws set to go live over here in Dec expect ID for every goddamned thing and I'm at a loss on how to handle it... tbh I'd gladly walk away from SNS but they're talking photo ID for basic email (& addresses older than the kids these laws absolutely will not protect). total fuckery
allcityslopshop.com
and yeah, right up against Evo #5675678, so good luck

JP stream link if ya want it www.youtube.com/live/BN5l-_T... 🇯🇵 the official intl restreams from community folk are starting to be announced, too, might dig em up later
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