@artymisff.bsky.social
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Made a blurred-edged, grayscale Darkwood style 2D FOV.

Environment outside of FOV is grayscale, objects on selected layer are occluded outside of FOV.

FOV is blurred.

Very happy with the results after much pain trying to figure out how it was done. 😂 #indiegame #indiegamedev #indiehorror #gamedev
Office work in progress. So many items to model!
Image dump for what I've been working on: Resident Evil style Survival Horror with pixelated minecraftey graphics. #gamedev #indiedev
Progress on Main Hall staicrase :D
I have to show off how fucking good of a job my partner and designer did for the game we're working on @savezequeen.bsky.social
What are you using for pathfinding?