Aleksandr Tiupin
@atiupin.bsky.social
990 followers 92 following 63 posts
Hand of Æoth
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atiupin.bsky.social
Same story, took my demo off just before the release because it misrepresented the game.
atiupin.bsky.social
Working on adding some individuality to the heroes with bios and specializations.
atiupin.bsky.social
Cooking difficulty levels
atiupin.bsky.social
It had a demo, but it was like two years old, so it’s not representing the game that well. You can find few playthroughs of this demo on YT. Or you can buy the game and refund if you don’t like it.
atiupin.bsky.social
Lightning Bolt spell
atiupin.bsky.social
My custom map generation algorithm for Master of Luna step-by-step:
1...5: player and neutral towns;
6...13: land and water;
14...16: monster lairs;
17...20: forests, mountains and swamps.
atiupin.bsky.social
Basic map generation. Looks like not much, but the actual algorithm turned out to be quite sophisticated.
atiupin.bsky.social
OK, if the game is in window and user has weird UI scaling set in OS, this can mess things up, but come on.
atiupin.bsky.social
How so? If sprites are rendered on the smaller texture without AA and then scaled using the int ratio, you will get the perfectly crisp picture that matches the pixels on the screen exactly. I can’t see how this is not pixel perfect?
atiupin.bsky.social
Not really… Last time I worked with Unity (like 7 years ago?) it was rather easy. You just render to the smaller texture, then scale it. A ton of games do that, just not many has integer scaling option because nobody cares. Still, some devs include it for purists (e.g. UFO 50).
atiupin.bsky.social
The statement that pixel perfect game is impossible on the modern game engine is just wrong. Floats has nothing to do with this, sprites can still snap to the pixel grid. There are at least two ways to match them with screen pixels: use integer scaling or extend the canvas (ok for strategies).
atiupin.bsky.social
I really like my tooltips. Dark background, vibrant pixelated icons, crisp text. There's something pleasant about all this.
atiupin.bsky.social
Посмотри в поиске стартерпаки. От тех, кто не нравится отпишешься потом.
atiupin.bsky.social
*way more chill there
atiupin.bsky.social
Ideally, you want to find a sub that matches your game theme or genre. People are usually way more there than on general subs.

I’ve meant making a video devlog. That takes a ton of time though. If you have a demo, contacting relevant youtubers is a good idea as well.
atiupin.bsky.social
Reddit and YouTube are the better ways.
atiupin.bsky.social
Ooh, so much effort wasted… I hope you’ll find a way to repurpose it somehow.
atiupin.bsky.social
Я тут существую. Правда по-русски не пишу ничего.
atiupin.bsky.social
When a hero in Master of Luna level up, they are not learning something new, but recalling experience from their past lives instead.
atiupin.bsky.social
And so, in just a month, I have more followers here than on Twitter. Can't see a one reason to go back.