Brushbolt
@brushbolt.com
95 followers 78 following 12 posts
Studio specialized in video game UX & UI outsourcing. Powered by #NoesisGUI, we integrate into Unreal, Unity or any custom engine. All platforms supported.
Posts Media Videos Starter Packs
brushbolt.com
Last week we felt the need for a little rest for the salesman hat. Had a look at Captain Tsubasa - Edit Character and it looked like a fun little challenge.

Video covers layout, rig and intro animation, maybe we will make another one covering, interactivity, navigation, etc. Enjoy :)
brushbolt.com
Let your team focus on what they love and do best. We take care of UX & UI. You get faster iteration time, happy developers and seamless communication with users. Best way to cost effectiveness, counting with experts co-development partners in the field.

www.linkedin.com/pulse/how-we...
How we can help you
Long story short, in essence we are a co-development studio specializing in UX and UI. The way we implement user interfaces, mostly with NoesisGUI, is compatible with all platforms and engines.
www.linkedin.com
brushbolt.com
Showcasing some of the challenges we have tackled with #NoesisGUI. This one is a replica from a Ratchet & Clank. Where we address composition, custom scrolling and details on top of the selected item. Check it out!

www.linkedin.com/pulse/showca...
Showcase: HexGrid Jumplist
This showcase exposes our main challenges and concerns when cloning the inventory of Ratchet & Clank: A Crack in Time. Another tab control? It's interesting to start by mentioning that, in the header ...
www.linkedin.com
brushbolt.com
I’ll be at Develop Brighton #developconf from Monday to Thursday. If you want to chat about ux development either from designer or programmer side. I’d love to :) get in touch!
brushbolt.com
Game settings are often a mess—but they don’t have to be.

We built our Semantic Controls to let content & UX/UI live independently. Designers get clarity, devs get peace, and debug views come for free.

See how simplicity wins, even in complex use cases.

www.linkedin.com/pulse/taming...
Taming complexity: Semantic Controls in game settings
After many years of experience with UX/UI development in video games, we fathomed that the Settings menu is consistently one of the areas that gets unnecessarily complex. Most games require roughly th...
www.linkedin.com
Reposted by Brushbolt
eddcoates.bsky.social
I'm pleased to announce that the Game UI Database Summer Update will launch next week!!
This will come with a ton of much-requested QOL fixes, and new features such as a revamped Colour Filter tool with the ability to filter by harmonies, as well as wider searches for warm and cool hues.
Stay tuned!
brushbolt.com
Videos and captures may fall short to communicate the feel of the user interface.
That is why we implemented all the samples to be playable directly on the website.
They work with both gamepad, mouse and keyboard. Check them out on brushbolt.com
brushbolt.com
Love to read it 😊 Thanks a lot! Your site is truly an amazing resource for our line of work.
brushbolt.com
We work with Xaml powered by NoesisGUI. Initial reel covers styles, navigation, extensions and control variations.
Samples are replicas of existing menus. @eddcoates.bsky.social
Game UI Database is a source of inspiration for challenges to tackle. Check it out! www.youtube.com/watch?v=E3TO...
Brushbolt Reel
YouTube video by brushbolt
www.youtube.com
brushbolt.com
Greetings as Brushbolt. We are a gamedev studio focused on streamlining UX and UI development.
Core topics of user communication, often underestimated and at the same time more complex that it seems.
Follow us if you are interested into UX and UI about video games :)