Daniel Galletti
@dangallettiaudio.bsky.social
2.4K followers 8.6K following 610 posts
Sound Designer |Music Composer|Audio Explorer www.dangallettiaudio.com I create crunchy audio for video games! I experiment with synthesizers and organic layers to bring worlds that never were into your ears. I get lost in horror and sci-fi.
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dangallettiaudio.bsky.social
I do audio work for games but I previously worked in LQA for a couple of years! It was a great experience which taught me a lot about development cycles.

Unfortunately, most of my work was uncredited so I can't openly talk about it, but here's a couple of games that I worked on!

#gamedev #indiedev
dangallettiaudio.bsky.social
DAY 31 - MELTED TIME

This one was also made by only using vocal recordings and processing them to give them character and turn them into fire sounds. A fun reminder that if the style allows it, you can almost use any source recording for any sound.

#AAC25
dangallettiaudio.bsky.social
DAY 30 - VROOM!

Only used vocal recordings as sources expect for the pad that plays from the beginning and a kick drum. Resonators and distortion created the metal chord! Made the transient a bit punchier by adding the kick drum!

#AAC25 #sfx #sounddesign
dangallettiaudio.bsky.social
DAY 29 - NUMBER MACHINE: MATH FACTORY

I had no access to my libraries for this one so I was forced to improvise by very quickly recording different textures with my voice for the tiles moving, and creating a soft ambience with Phase Plant to fill out the space.

#AAC25
dangallettiaudio.bsky.social
My sleep deprived brain worked for a second and I realized I could just screen capture the two pics side by side instead of converting them individually.
dangallettiaudio.bsky.social
While my gf plays AC: New Horizons on the other side, and I work on my website...

I'm unable to upload pics at the moment as they're .heic files
dangallettiaudio.bsky.social
Of course the dude sitting next to me on the flight to Tokyo is playing Hollow Knight today of all days 🙃
dangallettiaudio.bsky.social
DAY 28 - SNAKE GAME

100+ markers later…

I wanted to add a pad to fill out some empty space and that’s when I realized I was basically designing sound for a Resident Evil game.

Watch out for those Regenerators once you finish the puzzle! 😁

#AAC25
dangallettiaudio.bsky.social
DAY 27 - TINY DELIVERY

Time for more Phase Plant today, this time in the form of the cutest delivery drone! I used one instance for the engine/wheel motion sounds and another with Random pitches to create the little vocal blurbs.

#AAC25
dangallettiaudio.bsky.social
DAY 26 - JERRY KUREK

Pops, keyboard keys, a pad and Valhalla Shimmer to fill out the space. I sometimes find it tricky to get the right balance with these types of sounds, trying to make them pop while also taming the transients. Could probably pan some of the hits a bit for a wider image.

#AAC25
dangallettiaudio.bsky.social
DAY 25 - THE CALL IT GRAVITY

Designing any moving vehicle with acceleration is always a fun challenge. Forcing myself to get more familiar with Phase Plant, I used its sampler for two different layers on this drone. Also added some one-shots and automation to highlight the boost.

#AAC25
dangallettiaudio.bsky.social
His videos are very informative. I’d also recommend Brian Michael Fuller’s YouTube channel for more MetaSounds goodness.
dangallettiaudio.bsky.social
DAY 24 - MARTIAN LOTUS

Anyone has Trypophobia by any chance? 👀

#AAC25 #sounddesign #sfx #gameaudio
dangallettiaudio.bsky.social
DAY 23 - CTRL ALT DEAL

It was pretty fun playing around with different textures on this one. There's a mixture of low rumbly sounds for the floor surface, impacts for the modules being dropped and Sci-Fi tones for the UI and dialogue elements.

#AAC25 #sounddesign #sfx #gameaudio
dangallettiaudio.bsky.social
DAY 22 - FAFA MOTION

Love means a synth arpeggio increasing in speed over a growing bass right? It's pretty handy to use the arpeggiator feature on my KeyStep37 when doing stuff like this. Select a few notes and then play with the rate knob to adjust the speed and see what comes up!

#AAC25
dangallettiaudio.bsky.social
DAY 21 - JOURNEY THROUGH THE NIGHTMARE REALM II

Tricky one to simulate proper gameplay audio as the number of voices would be capped in engine. If I spent more time on this I’d add sounds for the FX of the projectiles starting to dissipate and maybe one for when they finally disappear.

#AAC25
dangallettiaudio.bsky.social
DAY 20 - HELLPRESS

The bulk of the sound was created by compiling a few plastic recordings and separating them into three layers, each processed separately by a bunch of FX in Snap Heap. I was literally throwing stuff at the Snap to see what Heaped. Is that how the saying goes? 🤔

#AAC25
dangallettiaudio.bsky.social
DAY 19 - ROGUEBOUND PIRATES

AHOOOOY!

It would be so fun to collaborate with voice talent in a game like this one!

This reminds me I need to watch the last episode of Shogun.

ARRRRRRRRRRGHHH!

#AAC25
dangallettiaudio.bsky.social
DAY 18 - HWANG

This animation was made by a 3D motion designer KyuYeon Hwang. There’s something about this prestige style that almost requires every sound to be so clean and crisp. Quite tricky to do in such a short time frame. Still need to practice a lot to improve in this style!

#AAC25
dangallettiaudio.bsky.social
DAY 17 - LEITNNOCHT

Today's clip is from @leitnnocht.bsky.social a game currently in development which looks awesome!

I used a couple of room tones for the ambience. One had lots of metallic/wood hits which I pitch shifted down and ran through Valhalla Shimmer for that creepy goodness!

#AAC25
dangallettiaudio.bsky.social
DAY 16 - Miss!

This is what sound design feels like on some days. I was quite lucky on this one though! I've had a tiny basketball for ages and when I saw this clip it was the perfect opportunity to record it. I bounced it against a metallic tray/cup which holds my guitar picks.

#AAC25
dangallettiaudio.bsky.social
DAY 15 - A Lightning Storm

I grabbed lots of electricity recordings and started layering them around. After testing out a few combinations I liked, I ended up separating the sounds into different groups to be used for each phase of the attack: Telegraph, Impact, Stun and Cool Down.

#AAC25
dangallettiaudio.bsky.social
DAY 14 - HUEDINI

Time to fight a drum-playing intergalactic crab. The game looks pretty cool! On this clip I mostly focused on the impacts, trying to make them punchy and interesting. Halfway through the session I got hungry so I got some granola which I then recorded for the crab/ambience.

#AAC25
dangallettiaudio.bsky.social
DAY 13 - Retro Sony Ericsson

We finally got the go ahead to share this one so I'm back! This is the last week of the challenge so I have a backlog of clips I haven't shared. Will be posting two a day until it's over.

Enjoy nostalgic tones and handling noises from the flip phone era!

#AAC25