Dylan
@dylanmeville.com
920 followers 620 following 410 posts
Code/Art Wizard @ Everglow Interactive | I made Party Panic | Now I make waterfalls
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dylanmeville.com
Raven buddy is back and eating eggs for the first time in months!!
Reposted by Dylan
mikeachim.bsky.social
Damn. This is amazing. £325 per week, paid monthly, for 3 years - and the result was a profit for the Irish economy:
www.citizensinformation.ie/en/employmen...
Post from Threads user rodneyowl: "Ireland has declared the Basic Income for Artists scheme permanent. This will be officially announced in tomorrow’s budget. Details to follow. Congratulations to all who fought for it and the present and future artists of all sorts in Ireland. That includes me 👌We’re just comin to the end of a 3 year pilot scheme. It’s been a roaring success. For every €1 paid out to the 2000 participants, the government got €1.46 back. Can’t argue with that. Other countries are already taking note."
dylanmeville.com
I guess maybe we can keep a counter as we loop through the NPCS to set the tick rate, and if we've set too many at "full speed" and are trying to set another one "at full speed" drop it down one level instead or something. Better to tick NPC slow then have the game slow down
dylanmeville.com
That is, as long as the npcs are spread out LOL. If they are all grouped on one island really close together, then it slows down. So I need to consider some priority sorting/scaling, so that if there are too many nearby trying to tick at full rate, we start scaling some back
dylanmeville.com
According to the profiler, when they are not ticking and not rendering, they have ZERO cost to the frametime. Which means I did it right yay lmao. I can have hundreds of NPCS all scattered on different islands, and things will stay performant!
dylanmeville.com
Keeping them visible for longer distances even if they are not ticking is so while you are boating to an island and getting close to the shore you will be able to see them (even if they are just standing still not ticking) until you get close and then they start moving.
dylanmeville.com
I spent the last few days writing a system that lets me tick NPCS at lower rates based on proximity. If you get too far (like leave the island) they stop ticking entirely, and if you go even farther they stop rendering too. Yahoooo
dylanmeville.com
Turned the beak into an equipment (instead of baked into the head type), so you can mix and match different beaks with head shapes if you want. Also managed to hook up the beak open/close to the facial animations properly wahoooo
dylanmeville.com
I have not figured out how to make these arm feathers work with long sleeve shirts. I probably will just let them clip through lul
dylanmeville.com
And a lil bit of tail feathers
dylanmeville.com
V2, now with smore fluff on the head and feathers on the arms hmmm
dylanmeville.com
lmao, honestly I keep thinking they all look like mascot costumes with the giant heads 🤣
dylanmeville.com
And some more eye variations. Also beak will be equippable to have duck beak variations too, and they will move with the mouth animation. Solved all that today, just gotta make more assets!
dylanmeville.com
Did the first pass for a bird character type today on stream. Big thing to solve was swapping the legs for bird legs, but works well (and paves the way for peg leg for the pirate npc). Need to have some more bird equips tho, feathers on the arms, tail, head feathers or something
dylanmeville.com
Streamin twitch.tv/dmeville

Think I'm going to work on adding a new player type (bird) today
Twitch
Twitch is the world
twitch.tv
dylanmeville.com
Been working on housekeeping stuff lately. Can now spawn random NPCS, and have them save properly so they persist between quit/play. Also all NPCS (spawned and 'key' npcs) save location/quest state/everything properly. Wahoooo
dylanmeville.com
Resin dye should be ok, might affect your layer exposure times (you'd calibrate with a test print to figure this out) but if underexposing could lead to layer delamination and splitting, but less likely than just hollow issues imo. Good luck! There's a 3d printing discord if you want more help :)
dylanmeville.com
Wash machine isn't going to do this. Also need to cure inside the hollow properly (uv snake light you can fit inside the hole is what I use when printing hollow). Otherwise yeah, insides are still uncured, and that uncured resin is what leads to cracks, so gotta make sure it's real good
dylanmeville.com
I think still related . Wash machines generally don't clean hollow cavities very well, and you really do want to make sure it's well cleaned and cured inside to avoid cracking. Best to fill the cavity with ipa and drain, fill and drain, again and again until the wash comes out clean
dylanmeville.com
(also no infill if it is hollow, that's a resin trap that will just make cleaning/curing inside more difficult and more likely to lead to cracking!)
dylanmeville.com
Is the print hollow? If it is, it needs a way to both release the pressure inside, and a way for you to clean and post cure the inside cavity well, otherwise the trapped and uncured resin inside will cause stresses that can often lead to cracks (and also toxic leakage!). At least 1 vent/drain hole!
Reposted by Dylan
dmawdev.bsky.social
SUSHI BEN IS OUT NOW! 🎉🎉🎉
I've been working on this since 2016 yay!
My team has been working on this since 2021 yay!
Plz try it out, its cheaper than toro nigiri tysm im so sleepy going to bed now.
dylanmeville.com
Vfx sequence for completing a magic altar quest. THOUGHTS??
dylanmeville.com
stremin twitch.tv/dmeville
Pondering the ORB
dylanmeville.com
Once I get a bunch of other non-fish related things done and have some time, I do have plans to make VARIATIONS of some of these fish too. Like a green/brown banana shark, blue fire goldfish, chocolate pancake fish, etc etc!