Nathan Cocks
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elprezau.bsky.social
Nathan Cocks
@elprezau.bsky.social
830 followers 440 following 6.9K posts
Former games critic of 10+ years. Previously PCPP, Hyper & others. Boardgamer. Mini painter. UX specialist. ElPrezAU over at Twitter (before I deleted my account :P).
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Awesome work my man!

Now sit back and treat yo self!
Reposted by Nathan Cocks
I know she’s not the first or only “you kinda control two people” fighter. Even BlazBlue itself has multiple examples of that archetype. But the fact her staff is both a point of damage and an environmental feature for her to interact with makes her stand out to me.
I’m not so arrogant as to suggest I’m anything close to a fighting game expert, but I have played a lot of them.

16+ years on from when I first encountered them, I still think Blaz Blue’s Litchi Faye-Ling remains the most mechanically interesting fighting game character both to play and watch.
Litchi cmv 3
YouTube video by LordKnight
youtu.be
One of my biggest painting struggles is picking my own colour schemes when not painting based on pre-existing schemes.

Really happy how the turquoise plays against the warmer brown tones of the rest of the figure on this one.
Dropped her on a hard tiled floor. Can’t believe she only broke at the contact point between the main figure and the base.

Thank you oh mini gods. :)
Yup. It’s one of the better showings of how a fictional world changes over the years and how past events shape its trajectory. The setting is very cool.

Also has who might be one of the best characters in all of Avatardom. :)
Reposted by Nathan Cocks
The consensus here is "no" and I've learned a great deal of bender lore now, bless this site
I still mean to watch Korra, but do they ever address whether earthbenders can manipulate the iron in people's blood? Is bloodbending a multi-discipline technique?
Also do watch Korra. Most folks (including myself) consider Aang the better series, but I think Korra is my favourite.
Having been provided with cause to think on Tom Stoppard, I was reminded of, perhaps, one of my favourite quotes - “I mean, if Beethoven had been killed in a plane crash at twenty-two, the history of music would have been very different. As would the history of aviation, of course”
Just chiming in to say how much I love this convo extending to other fictional worlds to determine an answer to the question. ❤️
Reposted by Nathan Cocks
Reposted by Nathan Cocks
Rockstar union workers have set up a solidarity fund to help them survive and fight after 30 of them were fired in an attempt to destroy the union.

Help them fight back! If you can, any little bit you can donate will massively help their efforts.

actionnetwork.org/fundraising/...
Support Rockstar Workers Fighting Unfair Dismissals!
Last week over 30 members of staff at Grand Theft Auto VI developer Rockstar were fired en masse in a “calculated attack on workers”. The IWGB described Rockstar’s actions as ‘the most blatant and rut...
actionnetwork.org
So I don't think my pipe work was up to snuff. I was treating fluids like a belt manifold which I don't think was working on account of some strange ratios I have in this setup.

The complexity of the pipe work is now significant. I will rebuild this neater, this is just for testing... but uh. :P
Woops! I forgot a coal line out in the forest I need to connect up. 🤪
I may have celebrated too soon... efficiency of the machines is about 50-60%

Not good enough!
The trick is that Stage 1 production is partially reliant on outputs from Stage 2 (waste water). However if the water from Stage 2 isn't used quickly enough by stage 1, the whole thing falls over.

I'm proud to say I'm successfully producing alumium scrap. Yay! :D
I've not gotten as far as aluminium in past Satisfactory games. Thought I'd better do a quick test of the first two stages of production since this is where most aluminium builds fall over thanks to it being the first feedback loop in the game.
Reposted by Nathan Cocks