@flatredball.bsky.social
26 followers 5 following 17 posts
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flatredball.bsky.social
Gum September 2025 is out with lots of bug fixes, especially related to code-only Forms. New features include horizontal ScrollBars and fully defined Menus with MenuItems and sub MenuItems in the Gum tool.

github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource
flatredball.bsky.social
The latest version of FlatRedBall is out. Among tons of bug fixes, this version also improves the embedded AnimationEditor support. It's no longer just for previewing .achx files - full editing is supported. Check it out:

github.com/vchelaru/Fla...

#indiedev #gumui #monogame #gamedev #OpenSource
flatredball.bsky.social
The August version of Gum has just been released with tons of bug fixes and new features for supporting fonts and text in other languages including a focus on improved Chinese support.
More info here:

github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource
flatredball.bsky.social
The new Gum introduces "v2" controls for code-only MonoGame projects which improve default styling and make it MUCH easier to add global and case-by-case styling. Also, Gum runtimes now support raylib (shown in video).

github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource
flatredball.bsky.social
Latest Gum is out focusing on in-game editor UI. This includes:

New Window control,
New Splitter control,
Support for setting the cursor (such as for resizing),
Reordering items in a ListBox with drag+move
github.com/vchelaru/Gum...
#indiedev #gumui #monogame #gamedev #OpenSource
flatredball.bsky.social
FlatRedBall is not affiliated with any tokens or crypto projects. A third party created a token using our name without permission. Stay away!
flatredball.bsky.social
A new version of Gum is out. This time we're FINALLY getting rid of XNA! That's right, you no longer need to install the XNA runtime. This version also includes a number of performance improvements and lots of bug fixes.
github.com/vchelaru/Gum...
#indiedev #gumui #monogame #gamedev #OpenSource
Reposted
monogame.net
If you missed out AMA last Wednesday, you're in luck. We've uploaded the recording to our Youtube channel - www.youtube.com/watch?v=Zuvh...
Find out what the team's been up to since 3.8.3 release as well a community demo, of GUM (docs.flatredball.com/gum), by Vic from @flatredball.bsky.social
MonoGame Open Hours April 2025
YouTube video by MonoGame
www.youtube.com
flatredball.bsky.social
Latest Gum is out with centralized styling support, simplified "forms-first" code generation, and huge improvements in code-only Gum. More info here: github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource
Reposted
kaltinril.bsky.social
It's that time again. Gum time!

Video 7 - Styles!

New #gumtool informational video. All about Style! Specifically focused on Gum Forms.

All this can be used in #Monogame ! Make your UI in Gum, export to Monogame!

www.youtube.com/watch?v=dIOA...

@flatredball.bsky.social @monogame.net
GUM: Part 7 - Style
YouTube video by Jeremy Swartwood
www.youtube.com
flatredball.bsky.social
Latest FRB release is out. This release focuses on bug fixes and updates to external tools such as supporting layer offsets in Tiled and Min/Max Width/Height in Gum. github.com/vchelaru/Fla...

#indiedev #gumui #monogame #gamedev #OpenSource
flatredball.bsky.social
A new version of Gum is out with lots of great fixes. This version includes Auto Grid Layout containers sizing by children, Min/Max Width/Height variables, and Streamlined codegen tab.

github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource
Reposted
kaltinril.bsky.social
Video 6: New #monogame and #gumtool informational video. Strongly Typed Components.

Showing a Character Statistics UI (Health, Mana, Experience, Level) in monogame, using Gum as the UI layer.

youtu.be/RH9bQKYJ-CQ

@flatredball.bsky.social

@monogame.net
GUM: Part 6 - Strongly Typed Components (Monogame)
YouTube video by Jeremy Swartwood
youtu.be
flatredball.bsky.social
The latest Gum release includes variable font letter spacing, merging font PNGs into one file for larger fonts, and point/linear filtering switching in the editor. More details here github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource
flatredball.bsky.social
New FlatRedBall just dropped with over 60 fixes and improvements including support for camera-specific post processing, multi-line TextBoxes, Menu and Menu item Forms controls, and Gum localization support. github.com/vchelaru/Fla...
#indiedev #gumui #monogame #gamedev #OpenSource
flatredball.bsky.social
Today's Gum release adds improvements including Container render targets, new blend modes, international keyboards in TextBoxes, BBCode MonoGame support, and support for all blend modes on Skia shapes. github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource
flatredball.bsky.social
A new version of Gum just dropped. Along with bug fixes, this version includes a new variable reference system - it's like "shaders for layout" for ultimate flexibility if the built-in types aren't enough. Find out more: github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource