@fluffcorps.bsky.social
110 followers 98 following 190 posts
Dev blog for F.L.U.F.F CORPS, a run-n-gun platformer that borrows from classics like Gunstar Heroes, megamanX, and other genre classics
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Reposted
fluffcorps.bsky.social
Decided to resize the character icons to fit a little better on screen, took the time to re-do Astra's icon altogether.
Next up I gotta do Nova's.
#gameart #pixelart #furrygame
Character icon for Astra Skyheart of the FLUFF corps. She is a mouse girl dressed in blue space armor reminiscent of Buzz Lightyear, as well as a pink visor that matches the lights on her chestplate and belt.
fluffcorps.bsky.social
Decided to resize the character icons to fit a little better on screen, took the time to re-do Astra's icon altogether.
Next up I gotta do Nova's.
#gameart #pixelart #furrygame
Character icon for Astra Skyheart of the FLUFF corps. She is a mouse girl dressed in blue space armor reminiscent of Buzz Lightyear, as well as a pink visor that matches the lights on her chestplate and belt.
fluffcorps.bsky.social
I know most of what ive been posting here has been concept sketches, but thats kind of the phase im at currently.

not much to show when it comes to the game itself yet since ive mostly been working on tweaking and cleaning up the core gameplay and player movement
#gamedev
fluffcorps.bsky.social
Uh-oh. Now he's mad. Still figuring out aspects of the villainous General's design. Mostly details like his hands and overall proportions.
#gameart #furrygame
fluffcorps.bsky.social
Another game related sketch today. Drew the science snek again. Its not hard to get Gizmo going on an infodump about the tech she's built! This may eventually be one of her cutscene/menu emotes in game.
#gameart ##furrygame
fluffcorps.bsky.social
Thats a fair idea. So far ive been modeling things based on Gunstar Heroes and Metal Slug (mostly the former)
fluffcorps.bsky.social
Was pondering on visual inspiration for the vehicles, mecha, and general aesthetic for the setting, and an idea came to me, lol
fluffcorps.bsky.social
After some feedback I've decided to slow down the player movement a bit, and ditch the double-jump. Since the gameplay is sort of a blend of run-n-gun and beat-em-up, I want to lean more into that. trade specials for a dedicated melee button, and have any extra gear be passive or something
#gamedev
fluffcorps.bsky.social
After a rough summer with little progress, im trying to get back on track with this game, so here's a sketch of Astra to kick things off!
#gamedev #gameart #furrygame
fluffcorps.bsky.social
Thank you! Just a matter of gradually inching forward, bit by bit, lol
Reposted
fluffcorps.bsky.social
Made some big improvements over the last week. Controls and Aiming and firing have been polished quite a bit, and I've put a lot of work into the basic trooper AI, so they can now follow the player up and down (boy the previous code I had was a mess)
#gamemaker #indiegame #screeshotsaturday #gamedev
fluffcorps.bsky.social
Made some big improvements over the last week. Controls and Aiming and firing have been polished quite a bit, and I've put a lot of work into the basic trooper AI, so they can now follow the player up and down (boy the previous code I had was a mess)
#gamemaker #indiegame #screeshotsaturday #gamedev
fluffcorps.bsky.social
yup. I can handle 6 keys no problem. Its just that one combination that doesn't work for some strange reason.
(this keyboard is also getting old too, 10 years or so, so maybe its just showing its age)
fluffcorps.bsky.social
Weird thing is it's just this specific combination.
holding L and J, and for some reason A (and only A) doesn't register
fluffcorps.bsky.social
So... I just spent a couple of hours going through my entire #gamemaker project to figure out why a specific key combo wasn't working.
I checked every single object, script, and function, trying to find the conflict.
Folks, it was my cheap keyboard not registering that combo for some reason
#gamedev
fluffcorps.bsky.social
Oh hey! 100 people following! Nice!
Thanks for all the follows!
fluffcorps.bsky.social
Just showing some progress with re-building the player physics to be a bit less clunky, as well as major improvements to jump-through platforms and ledge grabbing, including grabbing onto moving platforms.
look at her go!
#gamedev #gamemaker #furrygame #indiegame
fluffcorps.bsky.social
been really reworking the physics and now they're a lot more fluid and comfortable. Also took the ledge grab and adapted it to jump-through platforms, so you can now hang from a platform and jump up onto it, Contra style.

I think that's all the player movement done, so next up is weapons.
#gamedev
fluffcorps.bsky.social
Did a fair amount of refining things today, after feedback from folks here, as well as on Discord and Telegram. Softened the background lines a bit, switched the direction of everything to give sort of a 'forward' motion, and went for a shallow angle of perspective for the floor
#pixelart #gamedev
fluffcorps.bsky.social
Working on gMe backgrounds for the first area of the game. Trying to find that balance of detail without being distracting. Thoughts?
#gamedev #pixelart
Reposted
fluffcorps.bsky.social
I decided I wanted to move away from the flying enemies being generic drones, and lean more into that cheesy 90s scifi cartoon vibe.
Soooo....
*Jetsons Car Noises*
#gamedev #pixelart #furrygame
Reposted
gamingonlinux.com
Just an FYI, you can easily ban Twitter/X links in your Discord servers with Discord's built in tools.

Server settings -> Safety Setup -> AutoMod -> Block Custom Words. Add these in "Choose your words":

*://twitter.com*, *://x.com*
fluffcorps.bsky.social
I decided I wanted to move away from the flying enemies being generic drones, and lean more into that cheesy 90s scifi cartoon vibe.
Soooo....
*Jetsons Car Noises*
#gamedev #pixelart #furrygame