Forked Fish
@forkedfish.bsky.social
16 followers 3 following 23 posts
Play Morgrims Cave here: https://forkedfish.itch.io/morgrims-cave
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Made a couple of moving saw blades. Next: Building some Super Meat Boy like leves 😋

#IndieDev #GameDev #Roguelike #MadeWithUnity #PixelArt #TrailerTuesday #platformer #indiegame
Making a new cover image for my game.

How it started vs. how it's going

#PixelArt #IndieDev #SoloDev #GameDev #IndieGames #roguelike #Aseprite
Haha I will share the animated version in the future. Maybe you'll believe me then :D
New enemy for Morgrims Cave. I'm not originally an artist, so any feedback is welcome 😅

#ProgrammerArt #PixelArt #IndieDev #GameDev #WorkInProgress #SoloDev #Aseprite #ScreenshotSaturday
I'm just a hobby developer and do all the development in my spare time, so I'm sure it has a few rough edges, but I think it's still pretty fun. I would be very happy if someone plays it and gives me some feedback :)
Currently working on Morgrims Cave - a 2D roguelike platformer shoot 'em up. The basic Idea behind this was Spelunky with Celest-like movement and guns. You can download a first prototype here: forkedfish.itch.io/morgrims-cave
Morgrims Cave [roguelike platformer] by Forked Fish
A fast-paced 2D roguelike with fluid movement, procedurally generated levels, and intense gunplay.
forkedfish.itch.io
#madewithuniTy (marketing genius here 🥸)
Looks amazing! Wishlisted ✅
Coming from programming, it always feels strange to make your own pixel art. Anyway, here's a screenshot of a very early prototype of a new area for Morgrim's Cave (forkedfish.itch.io/morgrims-cave). Don't know how to feel about this tbh 🫣

#pixelArt #screenshotsaturday #madewithunity #indiedev
Just added a small In-game menu to my game!

Morgrims Cave is a #Roguelike #Platformer #Shooter with procedurally generated levels. Download here for free: forkedfish.itch.io/morgrims-cave

#madewithunity #trailertuesday #indiedev #gamedev #pixelart #indiegame #unity
The initial idea for the game was to make Spelunky with guns and Celeste-like movement and while I obviously don't believe that my game is anywhere close to those 2, I still am happy with how it turned out. So, if you have a few minutes please consider checking it out :)