frailSnake
@frailsnake.bsky.social
11 followers 0 following 100 posts
Aspiring teenage trillionaire | Currently working on Pedestrian Wolves The best place to follow me is https://www.youtube.com/@frailSnake
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frailsnake.bsky.social
Devlog where I talk about Immersive Sims
youtu.be/qGnUouJAYNM
#rpgmaker #devlog #indiegame #fearandhunger #FalloutNewVegas
Immersive Sims as a Philosophy - PW Devlog
YouTube video by frailSnake
youtu.be
frailsnake.bsky.social
Devlog 4 is done outside of the PW clips.

Gonna spend the next week getting footage-worthy work done, and then I'll release the video on the 22nd-23rd.
frailsnake.bsky.social
They're about to sing a Christmas carol, dude.

#rpgmaker #indiegame #indiedev #gamedev #pixelart
frailsnake.bsky.social
The whole vibe was initially gonna be "crowded and overstimulating" hence the nutsack texture and brick floor.

But that would be like pushing a kidney stone without some Monster Update tier team at my back.
frailsnake.bsky.social
Trying to make tilesets look good is a pain, this is gonna be a pain.

But it already looks better now that I've removed the nutsack texture on the white buildings.
frailsnake.bsky.social
I have a massive headache from headbutting a wall yesterday. I'm gonna take it easy for a bit. Sorry if updates slow down.

Silver lining: got an animation done today.
frailsnake.bsky.social
I don't keep track of what I do each week, and need to remember shit off the dome.

I tried keeping an internal log. But I forgot about that too and stopped writing in it.
frailsnake.bsky.social
- New Monster (its name is Psychic Vampire)
- 3 skill anims
- Devlog 4 editing
- Devlog 5 script on first draft

Outside of that, it's mostly just playtesting stuff that doesn't show off well on social media posts.

#rpgmaker #indiegame #indiedev #gamedev #pixelart
frailsnake.bsky.social
Last playtester was really on me about spellchecking. Found a pretty blatant misspelling of "injuries" as "injures" and he went like

"Treat his injures? What? Does he remember my genocides?"
frailsnake.bsky.social
A playtester made the first Pedestrian Wolves "meme!"

Make sure to share with your Friends.

#memes #happyoctober #tuesdaymemes
frailsnake.bsky.social
Hot tip for anyone wanting to draw cars: make a rectangle in perspective, and then carve out the vague shape.

It might look weird at first. But shading will help you further define the shape with detailed curves and how the light bends around the car.
frailsnake.bsky.social
- 5 Anims done this week, working on a 6th
- More playtesting and fixes
- Work on Devlog 4

Weird feeling being able to do a full rotation of a car. Early on in art this shit is like black magic. But nowadays it doesn't phase me

#rpgmaker #indiegame #indiedev #gamedev #pixelart
frailsnake.bsky.social
Got off my ass and did the last demo anim. Meaning that, aside from the music: all the polish is done.

I still don't have a strong idea of a release date, because this is as much of a marketing thing as it is a "for fun" thing.

Maybe I'll release a no-music ver to garner hype.
frailsnake.bsky.social
Something I like to do with my game is go a bit off-model. Either by mistake, or intentionally if a sketch looks charmingly odd.

I think it lends the game a more "hand-drawn" feel. Like what you'd get in a manga.
frailsnake.bsky.social
New enemies this week, plus some writing done for their related side-quests.

#rpgmaker #indiegame #indiedev #gamedev #pixelart
frailsnake.bsky.social
Thanks! This is what they mean by "weaponized hyperfixation." It's all the insight of the guy who can't shut up, but condensed into 5 minutes.

I hope me doing this can shift people more towards making shorter videos meant to be watched instead of multi-hour long rants to be fallen asleep to.
frailsnake.bsky.social
Oh yeah. Fun thing about the cold opens: the audience falls off the face of the Earth the exact moment the guy screams in them.

It's probably a normal thing with viewer retention in the first seconds, but I like to internalize it like a hazing ritual.
frailsnake.bsky.social
Initially, I wanted to go for the route of "performative freakout" with the first thumbnail. And you can see that carry over to the early cold opens/thumbnails

But I'm more patient with how I'm doing this, in addition to me running out of footage of guys screaming for cold opens
frailsnake.bsky.social
Last video, I stole the look of Spirit Phone for no real reason other than I wanted to get Stirner's head next to Osaa and give them lens flare eyes.

I'm probably gonna go with the "distance" motif a lot more for the sake of cohesive branding.
frailsnake.bsky.social
If you wanna get an idea of how far in advance I do them: I've already scripted the next video, edited some choice bits, and discarded these 3 thumbnails.

Wanted to visually tie it back to PW's "distance" motif while also just aping Flower Sun and Rain a little bit.
frailsnake.bsky.social
Just finished his recruitment. Still got 3 of his animations left before I can say the demo is FULLY playable.

Tbh, I'm getting really burnt out with the blue suburbs map. Been nothing but that for nearly half a year.

#rpgmaker #indiegame #indiedev #art #gamedev #furryart
frailsnake.bsky.social
Newest video finally reached 300 views. LISA one surpassed 500 a while ago and is still going strong. 64 subs at current.

I'm glad I chose to do this shit, because even just a few eyes is a whole lot more than the nothing I would've had otherwise.
frailsnake.bsky.social
Happy with the growth so far. Genuinely do wonder what "normal" growth is supposed to be like for an artist on YT.

Hard to tell when you only see the people who've already "made it."
frailsnake.bsky.social
They're non-interactable and loop endlessly like this. I have 5 guys with 1 alt each (notice the two scarf women sharing the same base).

The demo area doesn't have these guys at all, and Area 3 has unique ones that the others don't get.
frailsnake.bsky.social
Burnt out on demo stuff, so I've been working on later areas instead.

It took nearly 2 years, but I've finally added pedestrians to Pedestrian Wolves.

#rpgmaker #indiegame #indiedev #gamedev
frailsnake.bsky.social
I drew him today. It would be a shame if he developed joint pain at one days old.
frailsnake.bsky.social
Not gonna bitchLARP about gamedev being Sisyphean. But the boulder does keep rolling down the hill.