Greg T
@gregt314.bsky.social
190 followers 120 following 1.4K posts
Gentleman, wordsmith, man-about-town, et cetera and so forth.
Posts Media Videos Starter Packs
gregt314.bsky.social
I mean, yes, absolutely make a disability-inclusive world rather than require disabled people to surmount the barriers, but I'm unconvinced any amount of societal transformation would significantly reduce the usefulness of e.g. "tell me what I'm looking at" for vision-impaired people.
gregt314.bsky.social
This ain't it, man. Good film criticism doesn't include negative commentary on the physical appearance of actresses.

Also Babygirl was far from a perfect film but it certainly wasn't unflattering to Kidman.
gregt314.bsky.social
I respect Williams' credentials and intentions but all I can say, as a neurodivergent person, is that LLMs have been transformative for myself & neurodivergent friends in navigating difficult textual interactions, and friends with other disabilities have had similarly life-changing experiences.
Reposted by Greg T
mikestabile.bsky.social
JFC. Ron DeHaas, founder of the Christian antiporn app Covenant Eyes, has stepped down from NCOSE after his 38-year old son was charged with sexual abuse of a child.

Covenant Eyes is the app used by House Speaker Mike Johnson and his son to monitor each other's internet behavior.
Covenant Eyes Cofounder Helps Post Bond for Adult Stepson, Who Is Charged With Felony Child Sex Abuse
In August, Thomas Wideman, an adult stepson of Covenant Eyes cofounder Ron DeHaas, was arrested during a CSAM sting operation.
churchleaders.com
gregt314.bsky.social
Despite all my complaints, this is a competent game, and not entirely without merit. It just feels lost in time, existing in a place where every notable shooter for four years in either direction had better answers to the design questions it asks. (13/?)
gregt314.bsky.social
Also can we stop it with platforming sequences in first person shooters? Or at least not unless you've specifically designed your game for that, rather than just noting that it's technically possible within your engine? (Plus the console control mapping makes these particularly awful.) (12/?)
gregt314.bsky.social
While we're here, can I *beg* developers to NOT put artificial player heartbeat sounds in games. Yes, they're effective. Yes, they can let you use the audio as part of the UI. But they have a physical effect on me when they speed up that feels unsafe. This issue stopped me playing Amnesia. (11/?)
gregt314.bsky.social
This is absolutely a game of constant jumpscares. Enemies love to spawn behind you, or jump out at you from point blank. I can't decide if that's a good iteration on Doom, or a bad one. The horror themes in the original games felt more like heavy metal than something actually frightening. (10/?)
gregt314.bsky.social
One thing I do like is the sound design - best experienced with headphones. Careful listening is really the only way to tell where enemies are before they're damaging you, and it's a game where you can genuinely pinpoint and ambush enemies using only your ears. (9/?)
gregt314.bsky.social
Doom 3 came out two years before Gears of War, so this is obviously not a cover-focused shooter. Gunfights often involve duking it out in open hallways. To some extent that feels true to Doom, but on the other hand the game rarely gives you the space to effectively strafe. (8/?)
gregt314.bsky.social
There is no sense of juggling ammo reserves against the comparative strengths of your enemies to pick a weapon that is effective and efficient for each new situation, unlike Doom 1&2 or really any competent shooter. Just run that machine gun until you get the chain gun, etc. (7/?)
gregt314.bsky.social
The BFG Edition rebalance means that you're rarely short of ammunition. You can mostly run your best weapon at its highest rate of fire 100% of the time, which is boring - but also good, because using anything less than your best gun feels like failure mode. The shotgun is almost worthless. (6/?)
gregt314.bsky.social
The Doom 1&2 enemies are iconic - the imp, the cacodemon, the lost soul - but given a higher resolution and true 3D, Doom 3 just reduces them to brown-grey blobs. The design here is generic, not iconic. Nothing provokes visual awe, or even recognition. (5/?)
gregt314.bsky.social
It's notable for not learning the lessons that Half-Life was already a masterclass in. There's no real arenas (at least so far) - just cramped corridors and square rooms. The game refuses to open up, or give you a spectacle. It's just one industrial storeroom or dingy lab after another. (4/?)
gregt314.bsky.social
Doom 3 is fascinating in that it's so clearly a game trying to catch the Doom franchise up to Half-Life, and yet it came out in the same year as Half-Life 2, which was already evolving this genre to somewhere else again. Its science-gone-wrong doesn't evoke Black Mesa so much as just copy it. (3/?)
gregt314.bsky.social
I'm currently somewhere between 20 and 33% of the way through the base game. Just finished Alpha Labs 4 and defeated the first Vagary (the drider things). I don't honestly know if I'll finish the game - it's not awful, but it consistently fails to delight. (2/?)
gregt314.bsky.social
I'm playing Doom 3 (2004) on the PS5. This release is based on the 2012 "BFG Edition", so it includes both expansions, remastered graphics, and changes the flashlight to be shoulder-mounted (usable with weapons) rather than its own weapon, and balance changes intended to make it easier. (1/?)
Doom Guy confronts a Demon (yes, that's what this enemy is called, as distinct from the other lowercase d demons) in the early levels of Doom 3 (2004).
gregt314.bsky.social
FROGS TOGETHER STRONG.
oregonian.com
Things are happening at Portland's ICE facility tonight.

Read more of our protest coverage here: www.oregonlive.com/crime/2025/1...
gregt314.bsky.social
Genshin Impact just being casually gorgeous still. The exploration part of the gameplay works so well because wherever you go it just looks stunning.
Screenshot of Genshin Impact, showing Neuvillette gliding through the air from eastern Sumeru towards the Chasm area of Liyue.  The viewer can see an impressive draw distance and a gradation of scenery from lush green towards craggy brown and grey.
Reposted by Greg T
cameronwilson.bsky.social
With 2 months until the teen social media bans kicks in, teens are already inventing — and sharing — ways to get around the ban.

They're making TikToks teaching each other to how to say their accounts are run by their parents, or to find alternative platforms
www.crikey.com.au/20...
gregt314.bsky.social
Oh yeah, I wouldn't trade something like Sinners or It Follows for it, but there was just a period there where it was just inevitably exhausting to watch horror.
gregt314.bsky.social
I'm really enjoying this renaissance of "fun horror" (particularly exemplified by these particular directors) after a couple of decades of "big themes" and stuff intended to traumatise the audience.
gregt314.bsky.social
Already discovered, but as someone who works from home with no boss or manager I need to have a certain amount of discipline about "actually getting dressed" each day. :-)