Grog
@grogdev.bsky.social
710 followers 280 following 460 posts
🇨🇦 Game Dev ☆ Pixel Artist ☆ Streamer Developing Brew Breaker Agnes & Sprite Drop 「 discord.gg/hfQafXM / http://twitch.tv/grogdev 」
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grogdev.bsky.social
Microgame finished! Broom Breaker joins the Loungeware microgame collection, and is playable in your browser~

loungeware.games/play

#gamedev #pixelart
grogdev.bsky.social
Looks like I was close with my guesstimating 😁
grogdev.bsky.social
Believe it or not, at least 15 years!
Reposted by Grog
blackwallmancer.bsky.social
Found this on the AO3 subreddit, and I'm about to let it change my whole life (or at least work really hard to internalize it wrt my writing).
Someone's screenshot of a two-post twitter thread, from user blue (@bluewmist):

the fastest way to kill motivation is to make your identity depend on the outcome. it's called ego involvement. when failing becomes failing as a person, your brain starts avoiding the whole thing. not because you don't care, but because you care too much.

you don't need lower standards. you need less self-worth tangled up in your goals. the work gets easier when it's not about proving who you are.
grogdev.bsky.social
Any specific questions or things you find confusing?

If you haven't already I'd recommend starting with the space rocks tutorial, even tho it's not a platformer it's a really great entry point
grogdev.bsky.social
Yeah the gibberish var declarations is really an odd choice :(
grogdev.bsky.social
This is lovely!
Reposted by Grog
squp.bsky.social
The beach!!!! With @thewaddle.bsky.social
#memamorkin #gamedev #pixelart #gamemaker
grogdev.bsky.social
You definitely can avoid sub pixels by keeping the application surface the size of the base resolution of your game
grogdev.bsky.social
Very very satisfying
grogdev.bsky.social
i now have files named "necromancer poop.mp4" and "cowboy tease.mp4" on my pc
grogdev.bsky.social
+1 for GameMaker for beginners, it's free and the space rocks tutorial is 15 minutes long and a great starting point.

Godot is great as well, or specialized engines like GBStudio, Renpy, RPG Maker.

Best bet is to pick one and dice into a tutorial
How To Make A Classic Arcade Game in GameMaker
YouTube video by GameMaker
youtu.be
grogdev.bsky.social
Happy to hear everything is well! Looking forward to a return stream whenever you're ready 💪
Reposted by Grog
heavylunchco.bsky.social
👴🏽🐷Hermit and Pig releases on Steam January 22, 2026! The countdown is on! Wishlist now: store.steampowered.com/app/2408350/...

#gamingnews #indiegame #gamedev #gamemaker
grogdev.bsky.social
Modern GameMaker is free for non commercial use so you don't gotta buy anything
grogdev.bsky.social
In modern GameMaker you'd most likely want to be using structs over maps these days, but the idea is still the same.

I've personally had great success with @tabularelf.com's localization library

github.com/tabularelf/l...
GitHub - tabularelf/lexicon: Localization System for GameMaker
Localization System for GameMaker. Contribute to tabularelf/lexicon development by creating an account on GitHub.
github.com
grogdev.bsky.social
Doing something like instance_destroy(obj_dog) always gets me :}
grogdev.bsky.social
No problem glad it helped!
grogdev.bsky.social
Try the wasm build (gx), it works a lot better and can now export as a zip to be used anywhere
grogdev.bsky.social
I don't care if I end up seeing this screenshot a million times, what great news
grogdev.bsky.social
I think it used to work maybe in Studio 1 but I've had to use precise per frame on an empty sprite since 2
grogdev.bsky.social
Yep I keep around a spr_nomask in all my projects. It feels a little janky, but works great. I wish we could just do a mask index = noone tho.
grogdev.bsky.social
When will we stop doing this 😩