Havlark
@havlark.bsky.social
1.7K followers 410 following 280 posts
Developer of ValoR Tactics and Director of WitchPop. Animation technical director by day, gamedev by night.
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havlark.bsky.social
The original inception of ValoR Tactics from around 2021.
havlark.bsky.social
For anyone going to #gamegarden this weekend we'll be demoing our puzzle game made with @bouncy2d.bsky.social at table 28, Witchpop!
havlark.bsky.social
This turned out amazing
havlark.bsky.social
Big things coming
raul-volp.bsky.social
Animation in Final Fantasy Tactics style made for @havlark.bsky.social for the Chemist class of their game. =)

#pixelart #finalfantastytactics #BRart #indiegamedev #rpg
havlark.bsky.social
Thinking about returning to indie dev streaming.

I haven't been because what I've been working on lately is the trailers and pitch decks. But honestly, why not stream making those? It's probably the most important part of the whole process.
havlark.bsky.social
Congrats on how it's been going. It's been a real boost to see as a VR dev.
Reposted by Havlark
plectrumxr.bsky.social
Just 8 minutes left for the PROJECT MIX Kickstarter..!

It's ending soon!
havlark.bsky.social
I should just pick a game in my steam that no one plays and leave it running all the time just to have something that i would have 7000 hours in that raises an eyebrow or two
havlark.bsky.social
THEYRE KINDA NUTTY. you only get them pretty late but DAMN it is a power trip
havlark.bsky.social
we're actually not sure atm. nothing confirmed about the WotL classes or not. hopefully they do though, my friend wants to make his character one and their design is PEAK
havlark.bsky.social
I've managed to convince some friends who've never played FFT that when Ivalice Chronicles comes out we're going to be doing it like a DnD campaign with each of us getting a unit
havlark.bsky.social
in all seriousness kinda yeah, but I'm sort of approaching with a mix at the moment. I'm actually really happy with the bit i do at the start. trailer goes over that shooting farther targets, cutting cleaner, throwing items closer to things, all do more damage; which i agree is kind of the big pull
havlark.bsky.social
Making the trailer for ValoR Tactics and I'm constantly torn between making something that looks more modern or just remaking the unit introduction from final fantasy tactics
havlark.bsky.social
When the Final Fantasy Tactics remake got announced my phone got blown up with so many notifications I thought someone died
havlark.bsky.social
Bouncy's an INCREDIBLE animator and its been a huge pleasure to help produce this. We're nearing completion of the project and I couldn't be happier with it.
bouncy2d.bsky.social
Some of you may not know this, but on top of working on animated shorts and streaming animation, I've also been making a game =)!

Wishlist WitchPop on Steam!🔥
store.steampowered.com/app/3248200/...
havlark.bsky.social
just vibing and getting to watch people play my game. this is still kinda surreal
havlark.bsky.social
obligatory extended whistle noise until you hit the ground
havlark.bsky.social
indie game where if the floor falls out from under you you only start falling after you look down like in looney tunes
havlark.bsky.social
This is still the single coolest way to build a deck
havlark.bsky.social
Mind me asking how you got a hold of Nintendo? I signed up for the Nintendo developer portal but it's been radio silence since emailing them
havlark.bsky.social
"what's indie dev like?"
indie dev:
havlark.bsky.social
the hand gestures are is actually so clever. no reaching for a button that spawned in an awkward spot, or having too much to press. its just all the commands with the same physical space