Hijinx Happenings
@hijinxhappenings.bsky.social
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Fan account and content tracker for Horrorbrew Hijinx RP. (operated by @weatherman115.bsky.social; operator notes in [[dual brackets]]) #horrorbrew #horrorbrewhijinx
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Welcome to Hijinx Happenings, a fan account for Horrorbrew Hijinx RP!

This account will mainly be posting content updates and teasers for the game for those without Twitter, as well as miscellaneous highlights from the game.
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Blocko, the first in a planned update centering around the DSAI/Princess Silver series.

(character by Tylernator)
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Morph teaser thread, for those without Twitter!

Below morphs and models are unreleased as of 10/05/25.
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Today's happenings: autumn has come to the overworld.
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[[Morph thread is still coming. Having trouble deciding how to do the screenshots, but that'll hopefully be resolved soon.]]
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That's all for this thread. The next and final thread will showcase the new and updated morphs released in this update.
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Lastly, here is the new warp room, themed after Ink Bowser and featuring what appears to be an ink machine.
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Most other map changes in this update are minor. The only one of immediate note is the skybox in Demon's Domain now having a gradient.
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The Castle Grounds' warp pipe can be found at the back-left corner of the wall behind its entrance.
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The Promo Show room in the Castle Grounds was also revamped, now containing a much more open set. A bluescreen and greenscreen setup are in a large section to its left.
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This maps warp pipe can be found in the second room, just to the left of the first ladder.
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The third room, however, is largely the same as before.
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The second room is now much more dynamic, featuring two climbable fences and more detailing overall.
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The only other map with major changes is Koopa's Fortress, which got revamped in a similar way to the God's Forest. The first room now has two bloody messages, both on the outside wall of the room's sole corner.
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This map's warp pipe can be found at the base of this landmass, just past the ladder.
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Near the midpoint of the map is a tall formation with a ladder attached to one of its sides; the ladder leads to a door, which serves as the entrance to the map's new cabin.
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Its visual aspect is similarly intact. The main additions are skeletons in pools of blood and Monty Mole silhouettes carved into the land's sides.
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Next door is the God's Forest, which also received a major overhaul to its layout. While still notably different, it's conceptually similar to its previous layout, just arranged differently.
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This map's warp pipe can be found to the left of its entrance.
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Its most notable addition, however, is a cabin tucked away near its entrance, designed as a replica of The Hunter's cabin.
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Its visual component has been touched up as well, now sporting unique tree clusters and a more varied selection of smaller features.
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The most notable update is that both forest maps are now integrated into the overworld. Starting with the Forest of Illusion, its layout has been completely redone, forgoing the original open layout and putting it in line with the rest of the outdoor map selection.
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UPDATE 09/20/25, PART 2

This part will go over all the notable changes made to the maps, as well as the locations of each map's warp room pipe.
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That's all for this thread. The next thread will go over everything new about each of the maps, as well as where each of their warp room pipes are.

[[everyone say yay for first big update thread]]