jess::codes
banner
jesscodes.bsky.social
jess::codes
@jesscodes.bsky.social
1K followers 210 following 27 posts
Hobbyist game dev currently working on Plant Tales 🌱 Sometimes I upload vids to YouTube Wishlist on Steam! https://store.steampowered.com/app/3693970/Plant_Tales/
Posts Media Videos Starter Packs
Thanks for your generous offer and so glad to hear you like the game so far :) Not looking for any help with the marketing right now though, sorry!
Thankss, not really any plans for the next vid yet as I’m focusing all my effort on developing the game for now. But I’d like to make a video focusing on procedural generation at some point
Not really, but hopefully next year sometime
Here’s my process of drawing this sand texture!
Here’s an after and before of the pottery shop, still a ways to go but it’s nice to see progress
Progress of the main menu so far - managed to record a bit of a timelapse
finally fixed this pesky bug where sometimes chunks just wouldn’t load. All I had to do was remove a single line of code lol

Will miss exploring the void tho
Thank you! I do the assets, it takes ages :’)
If you want to credit me as jess::codes that would be lovely, but it’s not required!

And yes, you may use the shader in your game that you sell
Ok so when I updated it to Godot 4.4 it worked fine - but the comments were broken so I fixed those up. I also made some performance improvements and cleaned up the layout in general so feel free to take a look!
Ah, it was made in Godot 4.2 so I wouldn’t be surprised if updating broke some things! I’ll take a look and see if I can publish a fix for Godot 4.4 :)
Entrance to the greenhouse
Fun fact I modelled the house in Tiny Glade to use as reference, it was very helpful for trying different roof shapes! Might start doing this for my other buildings too
Yes and no, the wall tiles are generated using pre-determined layouts that I made but their locations in the world are procedural
Thanks! Yeah it’s all manually drawn - to help save time I only have the 3/4 view for now. Another thing is the bangs and long hair are seperate sprites, allowing for more hair combinations with less effort
WIP character customisation!
Treading through the jungle 🌱

Also, really excited for 2D shader instance uniforms coming to #godot 4.4! Already used them for a subtle flash effect when the foliage gets hit