Julien Kaspar
@julienkaspart.bsky.social
730 followers 140 following 67 posts
3D artist / crash test dummy @Blender in Amsterdam, Netherlands. 🖌🎥🎮 He/Him 🇬🇧🇩🇪 Working on short films & games. Support our us and Blender development at: studio.blender.org My art: https://www.artgram.co/c/julienkaspar
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julienkaspart.bsky.social
I put together a little trailer for our Steam store page.
The project is basically done at this point and I'm super stoked to finally release it soon!

store.steampowered.com/app/3775050/...

#b3d #godotengine #gamedev
Reposted by Julien Kaspar
lufinabina.bsky.social
I cannot overstate just how awful this stupid fucking bill proposal is

- adding backdoors into encryption on OS level
- "sniff" every single message before it gets encrypted AND SAVE IT CENTRALLY
- let a goddamn hallucinating "AI" mark people as criminals

it needs to be stopped, post haste
map of different EU countries' chat control stance as of august 2025

oppose
(austria, czechia, netherlands, poland)

undecided
(belgium, estonia, finland, germany, greece, luxembourg, romania)

support
(bulgaria, croatia, cyprus, france,hungary,ireland, italy, latvia, lithuania, malta, portugal, slovakia, spain, sweden)

proposed it
(denmark)
julienkaspart.bsky.social
I'll be a the Godot Fest this year to present our game :D
Looking forward to seeing being among the Godot Community again in Munich!
godotfest.com
Here's the first little sneak peek at one of the upcoming talks @ #GodotFest we're excited about: The Blender team will be talking about their experiences with the Godot Engine during the making of DOGWALK!
Image with text, spotlighting a talk or workshop for GodotFest 2025

Making of DOGWALK
A short open source game, centered around incorporating Blender & Godot. Get insight into the planning & game design, the paper-craft art style and our glTF & Blender Asset oriented pipeline.
Blender
Vivien Lulkowski 
Simon Thommes 
Julien Kaspar
julienkaspart.bsky.social
I hope we can make it a timed paywall. Not a huge fan either, but we gotta eat.
If I carve out the time I'd love to make a video about the theory (no code snippets) and make that free.
julienkaspart.bsky.social
I finally finished my deep-dive article on DOGWALK, like I promised :D
All about making a playable character in Godot with a choppy animation style! Plenty of visual examples & code snippets! Took quite a while to put together.
studio.blender.org/blog/playabl...

#b3d #godotengine #gamedev
julienkaspart.bsky.social
Actually most of the complaints were about the frame rate. Performance optimization is hard 😅
julienkaspart.bsky.social
We passed 1000 reviews recently! Still Overwhelmingly Positive :3
Thank you all so much!!! This went way above my expectations.
studio.blender.org/blog/thank-y...

#b3d #godotengine #gamedev
Thank you for playing DOGWALK - Blender Studio
A recap of the outstanding community response since the release of the project.
studio.blender.org
julienkaspart.bsky.social
Yesterday we reached 500 reviews, resulting in getting the "Overwhelmingly Positive" label! 😍
TODAY it's even more!
THANK YOU ALL SO MUCH!
julienkaspart.bsky.social
I'm so glad you liked it :3
Thanks for spreading the word!
julienkaspart.bsky.social
It's almost time! The game and our live stream will go up in one hour!
See you there :D

www.youtube.com/live/7eRlX4b...

#b3d #godotengine # gamedev
DOGWALK Release Party
YouTube video by Blender Studio
www.youtube.com
Reposted by Julien Kaspar
studio.blender.org
Join the Blender Studio team online this Friday at 17.00 CEST, as we celebrate the official release of DOGWALK! 🐶 🎉

#BlenderStudio #OpenProject #DOGWALK #game #release
youtube.com/live/7eRlX4b...
julienkaspart.bsky.social
New Blender Studio Log is up!
I still love Haru's editing on these :D
News on Singularity and all other projects going on right now.

www.youtube.com/watch?v=bnND...

#b3d
Nuclear-Powered Underwater Creatures - Blender Studio Log 23
YouTube video by Blender Studio
www.youtube.com
Reposted by Julien Kaspar
studio.blender.org
DOGWALK will be officially released on July 11th, 17.30 CEST 🎉 join us then for our online release party!
Lots of frolicking in the snow and talking with artists, to be sure ☃️

#b3d #BlenderStudio #game #gamedev #OpenProject #DOGWALK
studio.blender.org/blog/dogwalk...
julienkaspart.bsky.social
I put together a little trailer for our Steam store page.
The project is basically done at this point and I'm super stoked to finally release it soon!

store.steampowered.com/app/3775050/...

#b3d #godotengine #gamedev
julienkaspart.bsky.social
Maybe we should've figured out how to organise the AnimationTree better. This is how the final arrangement looks like (Some of these animation nodes go deeper haha)
julienkaspart.bsky.social
When it comes to the AnimationTree on DOGWALK, we barely used any blending. It suited the stop-motion style to instantly switch animation states and use one-shot animation nodes.

This is an early version in the video (we had dozens of animations in the end),

#b3d #godotengine #gamedev
julienkaspart.bsky.social
This game could suddenly drop in 15 years and I'd still play it day one full of excitement :D
Reposted by Julien Kaspar
heytibo.bsky.social
I'm really working to make Wild Cosmos a polished experience and hope players will notice.

If you like what I make, simply sharing it around helps greatly.

I don't have a dedicated budget for the game, I'm making it in my free time, this game could be my stepping stone for future projects.
heytibo.bsky.social
Curved flexible platforms 🌱

#godotengine #gamedev #indiegame
julienkaspart.bsky.social
The support would always be appreciated!
Right now you would get access to the full source code. You'd need to dissect and investigate yourself how the pipeline works tho. Soon we'll have documentation and guides online.
Reposted by Julien Kaspar
studio.blender.org
Our open source game project has a Steam page!
Wishlist it now to get notified once it releases:
store.steampowered.com/app/3775050/...

Learn more and get the production assets on Blender Studio website:
studio.blender.org/blog/steam-p...

#b3d #godotengine #gamedev #BlenderStudio #dogwalk
DOGWALK on Steam
Play as a big adorable dog and explore a hand-crafted winter forest with a little kid in tow. A short, free, open source project brought to you by Blender Studio.
store.steampowered.com
julienkaspart.bsky.social
Since all our animations are on 2s I wait for a signal that a new animation started. This resets a value that's counting delta time. If I take the modulo by the frame time I can check on which frames it syncs up with the animation.
But I can also see other ways of doing it.
julienkaspart.bsky.social
Oh for a full explanation in the article I'll make more videos to compare the result to how it would look when just linearly interpolated 👍
julienkaspart.bsky.social
Luckily no. The actual movementis still at 60 FPS and every input still triggers an immediate feedback and state changes. That's the most important thing.
julienkaspart.bsky.social
This kind of approach to 3D animation in games is very inspired by how 2D animated sprites in games move at a low fps, while still feeling responsive and smooth.