Karel Crombecq
@karelcrombecq.bsky.social
240 followers 260 following 110 posts
Game dev, procedural & graphics programmer. Lead programmer and technical director for @dungeonalchemist.bsky.social.
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Reposted by Karel Crombecq
Good morning, all!

A critical #Unity vulnerability issue Friday prompted an instant update to almost all Unity games worldwide.

We have implemented a patch, but may experience more issues caused by the upgrade. We apologise for any inconvenience . 🙏
Reposted by Karel Crombecq
imagine if a family of beavers randomly showed up right now and finished whatever thing you've been putting off
In early 2025, beaver activity in the Brdy Protected Landscape Area, Czech Republic, contributed to the restoration of a wetland ecosystem. A family of beavers constructed a series of dams that coincidentally accomplished environmental goals of the Czech government, which had delayed its proposed project since 2018 for bureaucratic and financial reasons. The beaver-built dams saved the Czech government approximately US$1.2 million,
There are multiple things you could call the “ending”, but you haven’t seen what I would personally call the real ending, if you haven’t cleared that tunnel or finished the room behind the chess room.
The only further hint I can give is that you’re probably not using a very basic and important room functionality in the game because otherwise you would’ve figured it out a while ago.
Yes, they can be cleared. No, it’s not a UX issue. The way to clear them is in a room.
The brand guidelines are “ask Wim”
Also, have you cleared the boxes in the tunnel? There’s a door hidden there.
If you haven’t unlocked the thing behind the unlocked hidden door in the chess puzzle room, then that’s where your 2 missing rooms are.
Thanks for the feedback! Some of those things (full 3D rotation) are coming in our next update, but full color freedom is unfortunately not really an option with the 3D objects. There’s always compromises to make :)
What do you mean my pile-up? Would love to hear your reasons why you prefer Inkarnate so we can learn from them!
Awesome! I loved that game!
Reposted by Karel Crombecq
Worlds of knowledge and adventure wait to be at your finger (or claw, or tentacle) tips in the first release of August, City Library!
Join the Patreon and start exploring!

#dnd #tabletop #ttrpg #ocsky #mapmaking #worldbuilding
Ok so I can tap the deck to skip. But it took my a lot of random dragging around on my phone screen for that info to appear.
I’m very confused by my first game in my first run. I never player Nier Automata, so I don’t dislike it, but I don’t love it either. And I am also not super hyped to play it so I don’t want to pin it. Where do I drag it? I feel stuck already.
Happy to hear that! Our goal is to make mapmaking enjoyable and not a chore, kinda like playing The Sims. So we try to add as much playfulness as possible to the app :)
The issue with the objects being deleted when changing walls is definitely a bug by the way. We’ll look at it!
Also feel free to give feedback, especially on the multilevel aspect of Dungeon Alchemist. This is a new feature we only added a few weeks ago so we’re always looking to improve!
Amazing!
I made a 6-story map for my pirate king in
@dungeonalchemist.com to check it out and really enjoyed it! You can see the full map and read all my thoughts on the program on my Patreon: www.patreon.com/posts/134903...

Download the map to check it out or use it in your home game. youtu.be/8ILXdu9P30E
The Pirate King's Palace in Dungeon Alchemist
YouTube video by Deven Rue
youtu.be
Interesting, but also kinda unfortunate that there’s so little knowledge sharing between the studios. The only people sharing stuff are inexperienced YouTuber influencers who never made a game.
I don't recall having an interaction with you? No idea where this is coming from, but it wasn't intended to be antagonistic.
If gdscript has no intermediate compilation step and is purely interpreted, I don’t see how it can ever be ready for the big leagues. It just won’t ever work out. I kinda assumed it would have some intermediate language compilation, like almost every other language nowadays.
To clarify, C# does a lot of this work automatically behind the scenes. It has the benefit of compiling to an intermediate language though, which means it can apply all kinds of automatic optimizations while doing it.
Wow, this is an eye opening thread, but not in the way I expected. It reveals that gdscript is absurdly slow and that the runtime really sucks, as 99% of these tips really would NOT make a noticeable difference in C# unless you were running that code millions of time per frame (not thousands).