Liza Knipscher (a game developer)
@lize.bsky.social
7.4K followers 2.4K following 1.4K posts
Game dev who loves making procedurally animated critters and does so as often as possible. Developing Cookie Gardening, and also an unnamed sandbox sim about moons with evolving ecosystems. Owner of Meep Engine: https://www.meepengine.com/
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lize.bsky.social
Adding some pretty foliage to Cookie Gardening. Are there lore implications to adding flowers to a world of sentient vegetables? Yes, of course

#gamedev
lize.bsky.social
I’m going to tag in @lukewasthefish.bsky.social, who developed one of the very last games ever released for the 3DS and still does work in that style
Reposted by Liza Knipscher (a game developer)
cyanilux.bsky.social
GPU-Instanced Grass 🌱
Old video but just published a proper/full tutorial with info for multiple unity versions~

🔗 www.cyanilux.com/tutorials/gp...

#unity3D #shaders #shadergraph
lize.bsky.social
Experimenting with randomized offspring
Reposted by Liza Knipscher (a game developer)
lize.bsky.social
Organisms in the game breed, and their offspring have a mix of their traits and will also be able to randomly mutate over generations. It’s comparable to how the Creatures series worked, but with more variety in body shape and other traits
Reposted by Liza Knipscher (a game developer)
mixolumia.com
found this in my notes, good advice for aspiring devs
Rules for Game Dev
1. The gamer is always gamer
2. Games aren't finished, only completed
3. Always keep at least one infinite loop in your game to trap malevolent spirits
4. Don't code the small stuff (it's all stuff)
5. Respect the seven axes of player motivation
6. A bad game is bad forever, but a broken game is right twice a day
7. It's not about who you know, it's about knowing who
8. Disregard the eighth axis of player motivation
9. You couldn't make Super Mario today. Try again tomorrow.
10. The game developer with the most victory points at the end is the winner
11. Do not acknowledge the howling skull
Reposted by Liza Knipscher (a game developer)
lize.bsky.social
I don't know what he's doing, but he's doing it with panache
lize.bsky.social
I think the top one without the UI could be really interesting in a capsule
Reposted by Liza Knipscher (a game developer)
festivevector.com
making some little guys walk around
Reposted by Liza Knipscher (a game developer)
ianmaclarty.com
After over 2 years cooking in Steam Early Access, Mars First Logistics 1.0 is finally here!

Engineer your little rover and deliver lots of silly stuff!
Reposted by Liza Knipscher (a game developer)
Reposted by Liza Knipscher (a game developer)
critterrarium-game.bsky.social
How do you feel about... realistic quadruped animation in your critter creator 👁️
How about TRIPEDS??
lize.bsky.social
Morning stroll through the alien meadow

#gamedev
lize.bsky.social
It’s an artificial life sim with evolution, and the player is a little robot who cultivates an alien ecosystem while gathering natural resources to craft tools and upgrades 😊
Reposted by Liza Knipscher (a game developer)
exoton.bsky.social
Tenazul Rambeest redesign
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#speculativebiology #art #digitalart #artsky #specbio #specevo #exoton
Reposted by Liza Knipscher (a game developer)
lize.bsky.social
I wonder how people normally deal with that kind of popping. I feel like it would look nice if each imposter came in at a bit of a random offset from the default distance