Joshua Eastaway
@masterj2001.bsky.social
61 followers 85 following 52 posts
Hard Surface 3D Modeller | Blender Tutorials 🎮 Halo Fan | 🇦🇺 Aussie Content Creator Sharing free Blender modelling tips & tutorials 👇 http://bit.ly/masterj2001_YT
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masterj2001.bsky.social
Never stop 3D modelling. Because if you stop, you’ll never know how good you’ll get. 😁

If your passionate about it, stick with it and see it through, you might just surprise yourself with what you’re capable of. 😁

#Blender3D #BlenderModeling #HardSurfaceModeling #B3D
masterj2001.bsky.social
Spent a good portion of the day revising my texture setup in #QuixelMixer for the new tutorial. 👀

I've been iterating on this since 2022 with each new modelling project and this is the best the setup has ever looked! Can't wait to teach you all how to make it! 😄

#Blender3D
masterj2001.bsky.social
Want a free helmet modelling course in Blender?

In episode 1 of my modelling course, we model the top half of the Halo 3 Recon helmet, focusing on simple topology and blocking.

#Blender3D #BlenderModeling #HardSurfaceModeling #B3D
Reposted by Joshua Eastaway
oddenough.art
Here's something I did just now. I needed to make this corner sharper but didn't want to add another edge loop (would have meant more work), so what do I do? #ngon to the rescue, of course. It smooths *really* nicely too. Alt text for more info.
Problem topology. Two edge loops, one supporting the outside rim, the other the left inside rim. Needed an additional loop to support the right inside rim. Solution topology. I repurposed the outside rim to also flow into left inside rim. Ngons allow for more than two poly flows, enabling a greater degree of control. Smoothed (subdivided) result of solution topology.
masterj2001.bsky.social
🚨Modelling Challenge!🚨

How would you go about modelling this rounded shape that has a trapezoid cut out of it? 🤔

Can you do it without Booleans or Shrinkwraps? Share your solution with a repost or in the comments! 👇

#Blender #B3D #3DModeling
masterj2001.bsky.social
I cant unfortunately post the vertical video here since it’s over 60 seconds and even if I reduce it, it’s over 50mb 😭

But anyhow, here’s two solutions to last weeks modelling challenge: youtu.be/j0eUxNKtEAQ?...

#Blender3D #B3D #3DModelling
masterj2001.bsky.social
In the process of trying to figure out the follow-up tutorial for my #SpaceMarine helmet modelling tutorial series. 🤔

This works for a base mesh, but Imma have to brush up on my sculpting skills to get more detail into it. 😅

#Blender3D #B3D #3DModelling
masterj2001.bsky.social
This Blender beginner modelling tutorial will focus on modelling a door lock with several curved surfaces that all merge and connect with one another.

Full tutorial in comments. 👇

#Blender3D #BlenderModeling #HardSurfaceModeling #B3D
masterj2001.bsky.social
Solid attempt mate! Love the approach!

The topology could be refined, but overall you accomplished replicating the shape. 😄

Good stuff. 💪
masterj2001.bsky.social
Yeah, nice work, looks great! 😄
masterj2001.bsky.social
No, not hard at all, but looks a little infuriating at first glance.

For the cube solution, I’d personally do the subdivision first and then cut it (just so the edges don’t get rounded - could always add holding edges, but then there’s more topo to worry about).

But this is spot on mate. 💪
masterj2001.bsky.social
Keen to see your attempt. 😄
masterj2001.bsky.social
🚨 Modelling Challenge! 🚨 🧊

How would you approach modelling this shape that strikes an odd resemblance to a #SpaceMarine shoulder? 🤔

No wrong answers—I am just curious to see your approach! Share your solution with a repost or in the comments! 👇

#Blender #B3D #3DModeling
masterj2001.bsky.social
Once I start earning from YouTube, I’ll be donating 50% of my revenue back to the #BlenderFoundation to support the amazing software we all love.

Being a small channel, it won’t be much, but I want to give back to #Blender3D however I can. 😄

Thank you all for the support! 🙌
masterj2001.bsky.social
In this Blender beginner tutorial, we’ll tackle curved surfaces and use shrinkwrap modifiers to keep our shape & topology clean.

It’s a bit trickier since we’re working with a curved inset on a cylinder, but you’ll pick up some handy modelling tricks. 💪

#Blender3D #B3D
Reposted by Joshua Eastaway
masterj2001.bsky.social
Well I have another one in mind that I think will be good, so I’ll make sure to post it on here as well this time around! 😄
masterj2001.bsky.social
Didn’t post it on Bluesky since I don’t have enough of a following in here yet to get people engaged with it. 🥲
masterj2001.bsky.social
Took some inspo from @oddenough.art and made a little modelling challenge from the question I had last week.

Here’s *my* solution to the challenge I proposed last week.

Cheers to all that engaged, it was rather fun seeing different takes and attempts. 😄

#Blender3D #B3D #BlenderModeling
masterj2001.bsky.social
In this Blender tutorial, we will finish up our Space Marine helmet model.

By the end of this tutorial, you will have completed your very own Space Marine helmet model within Blender. I hope you're proud of the final model you created. 😄

#Blender3D #SpaceMarine2
masterj2001.bsky.social
In this Blender helmet modelling tutorial, we will continue with the Space Marine faceplate modelling and inset the vent details we blocked out in episode 8.

#Blender3D #3DModelling #SpaceMarine
masterj2001.bsky.social
This tutorial will focus on modelling the iconic and menacing Space Marine helmet faceplate.

This episode combines much of what we have done in the previous tutorials with shrinkwrap, vertex groups, and modelling details on curved surfaces.

#Blender #SpaceMarine
masterj2001.bsky.social
For this Space Marine tutorial, we will focus on adding more topology to the top of the helmet by adding the rounded bevel to the frontmost part of the helmet's brow.

#Blender3D #SpaceMarine