Mechalink
@mechalink.bsky.social
180 followers 200 following 2K posts
I code for work, I get varianced for fun. Also, I enjoy waffles. Genderfluid, he/any. 両刀使い
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mechalink.bsky.social
916, no near misses, duplicate ending. Still at 4 of 5.
mechalink.bsky.social
laying here on the floor and being overwhelmed by nothing and frustrated at it, while not feeling like doing anything, is somehow better than two months ago, but its hard to see that from here
mechalink.bsky.social
I believe that is the case, but onstream it hasn't been announced yet.
mechalink.bsky.social
It's been a bit of a throwback, having Eternal Weekend coverage on all day and having an event to go to next weekend. Amusing.
mechalink.bsky.social
Software engineering, from the second we knew this was true, has been trying to put process in place to thread this needle. Agile, when it was a radical idea, had a specific set of 'these are the rules of software dev, but if you address them all via technique, you can do something different'
mechalink.bsky.social
It's easy-ish to quantify the expense of fixing stuff. Hours can be counted.

It is harder to quantify the expense of never having done something in the first place because you were too busy planning to avoid that fixing stuff expense.
mechalink.bsky.social
Systems thought for the day: the earlier in a process you find an error, the less expensive it is to fix it.

This is a good, but also dangerous, truism. It's accurate and points at a course of action, but it's incredibly easy to let that turn into a course of inaction.
mechalink.bsky.social
It's beautiful. I saw it and instantly was like 'wow, what a great way to show the history of a property that has reinvented itself over and over across numerous visual styles'
mechalink.bsky.social
I don't go here, and I know the little nostalgia bumps are just that.

But that Turtles forever multiverse art having turtles of recognizable different art styles and eras on one card, absolutely top tier, beautiful, A+
magic.wizards.com
"They're the world's most fearsome fighting team!" #MTGxTMNT
This image depicts the card "Heroes in a Half Shell". One white, one blue, one black, one red, one green. Legendary Creature - Mutant Ninja Turtle. Mythic Rarity.

Card Art: This illustration shows four humanoid turtle ninja warriors leaping towards the viewer. Each has his own specific weapon and style. From left to right: A bulky turtle weilding twin sai and yelling, a turtle with goggles on his forehead winding a bo staff to swing, a turtle with a confident smirk wields twin katana at the viewer and a seemingly carefree turtle leaps backwards with nun-chucks swirling in his hands and a wide smile on his face.

Rules text: Vigilance, menace, trample, haste.
Whenever one or more Mutants, Ninjas and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.

Flavor text: "They're the world's mostfearsom fighting team!" This image depicts the card "Turtles Forever". Three mana, one white. Instant. Rare rarity.

Card art: This illustration shows four humanoid turtles drawn in different art styles engaging and interacting with one another. Behind them, the painterly skyline of a city.

Rules text: Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosedn cards into your hand and shuffle the rest into your library.

Flavor text: "See you around the multiverse, bros."
- One Leonardo to another
mechalink.bsky.social
look forward to seeing you!
mechalink.bsky.social
This is an important mindset when dealing with things like this. I used to write government grant proposals and your success rate is inherently just extremely low, and you just have to keep plugging.
mechalink.bsky.social
do you think this is a function of their funding streams/dev model, where if things aren't wild successes, they're failures? not unique to traditional media, but perhaps more sharp?
Reposted by Mechalink
ramiismail.com
When @aceottorney.bsky.social first told me about this I said "this could change people's lives and stop developers from getting exploited" and having seen the final resource, I think I was not wrong. I'd call it a must-bookmark for indie devs.
aceottorney.bsky.social
Proud to announce Deviant Legal’s Game Developer’s Guide to Publishing Agreements: a free resource for developers wanting to learn about publishing deals. Publicly accessible, without requiring to provide your data: deviantlegal.com/guide/game-d...
An image about the game developer's guide to publishing agreements feauturing otto the otter
mechalink.bsky.social
no luck with gdqueer, alas. we'll get em next time
mechalink.bsky.social
considering this in contrast to the ol' "cards i own" casual format that was always popular, have not come to conclusion yet
mechalink.bsky.social
GDQ, the most important english speaking speedrun marathon, with their whole chest, has not wavered from the positions of black lives matter, stop anti-asian hate, trans rights, and doctors without frontiers.

We're not here for your nazi shit. Get your head on proper, or get gone.
mechalink.bsky.social
I think Magic's homeostatic stabilizers (LGSes, large vendors, competitive players complaining but playing anyway) are weaker now. just more system risk baseline, with two or three times the output

vendors and players are diversifying to reduce risk, but WotC lives and dies based on Magic
mechalink.bsky.social
like, Hasbro needs WotC to continue printing money, which means WotC's independence, such as it is, is dependent upon that. if it stumbles too much, it won't matter that the players can make it through rough patches, because Hasbro will want a firmer hand on the wheel
mechalink.bsky.social
the underlying structural threat here, though, is that WotC and UB boosters are so committed to the narrative that UB is just a clear breakaway success and players should just ignore things they don't love that there's no space for course correction before Hasbro comes down on them, yeah?
mechalink.bsky.social
what's funniest about that, to me, is that we're actually going to have, in universes beyond, multiple versions of the same _place_ at the same _time_, except with different IP overlays.

we never did 'there's many different dominarias', but we're gonna be all in on 'there's many different NYCs'
mechalink.bsky.social
No, I didn't do level up/down tricks. Yes, I poached up a full array of hair accessories. Yes, I got the two 'hidden' abilities. Yes, I got the Javelin II and Escucheon II. My calculator did over 33% of the damage to the last boss's 2 forms, and that would have almost killed it alone in OG.
mechalink.bsky.social
All the achievements obtained. It's a long grind, but I'm happy doing it once for my return to the game.

Side-note: Whoever thought Dragoon should have the job ability array it has at the costs it has needs to reconsider what they thought would possibly be an enjoyable play pattern there.
A screenshot of the Final Fantasy Tactics: Ivalice Chronicles Enhanced Version job selection screen for Ramza, with every job marked as mastered. Level 99 with 99 XP, Job Level 8 9999 JP in Gallant Knight as well for the value.
mechalink.bsky.social
'so you'll probably get around 100 JP a character a battle, more if you sacrifice some power for gained JP up, gaining access to the third sphere of classes is 50 JP in one class and 250 JP in a second, 650 JP'll get you access to the 4th sphere. actually using the class will require much more'
mechalink.bsky.social
the game's pacing re: your capabilities if you don't grind is kinda bad, and they tuned up the latter part of the game by giving more HP to the bosses and such

still really really enjoyed playing through it all again and engaging with that part of my brain that knew it all once
mechalink.bsky.social
I like this one because the stardew valley mechanic of 'you can only get so much done in any day and automation is extremely lategame and still isn't automated' is blunted when 'getting access to fuel-taking furnaces means you can go hard automation' is something you get to within like a week!