@mochie.bsky.social
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mochie.bsky.social
Removed because it complicated the reflection code a lot, needed a keyword, and very few people used it.
mochie.bsky.social
It's a mix of stuff from megascans, speedtree, and random packs I've purchased.
mochie.bsky.social
Now available along with a bunch of other fun goodies!
mochie.bsky.social
Next update includes a toggle for the glass shader that incorporates mesh/vertex normals in refraction calculations. It looks much better on rounded surfaces like drinking glasses :)
mochie.bsky.social
No more than the existing refraction already being done with normal maps.
mochie.bsky.social
Next update includes a toggle for the glass shader that incorporates mesh/vertex normals in refraction calculations. It looks much better on rounded surfaces like drinking glasses :)
mochie.bsky.social
Gonna start cross posting here, might as well