Mohamed Sayed
@mohamedsayed.bsky.social
1.1K followers 240 following 6 posts
Senior Research Scientist @ Niantic I work on depth estimation, 3D reconstruction, and derivative applications. masayed.com
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mohamedsayed.bsky.social
A small mini showreel.

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mohamedsayed.bsky.social
Check out the project page 📜. Code will be released soon!
nianticlabs.github.io/morpheus/

Work by Jamie Wynn, Zawar Qureshi, Jakub Powierza, Jamie Watson, and myself.

🚀See you at #CVPR2025!🚀

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mohamedsayed.bsky.social
We integrate this model with our novel information sharing and warp completion to make new stylized view-consistent splats, with user-tunable color and shape.

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mohamedsayed.bsky.social
At the heart of Morpheus is a new RGBD Diffusion model that can stylize both RGB 🌈 and depth maps ⚓ simultaneously, but with a strength knob for each of RGB and depth.

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mohamedsayed.bsky.social
Current Gaussian splat stylization methods lack the ability to convincingly change shape.

Not only can Morpheus do that, it allows user control over shape stylization alongside standard appearance control.

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mohamedsayed.bsky.social
Splats are great, but wouldn’t it be wonderful if we could transform them into the stuff of dreams? Introducing our #CVPR2025 paper ✨Morpheus✨!

Morpheus lets you change the shape and appearance of 3D Gaussian splats with a few words!

nianticlabs.github.io/morpheus/

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