#notGDC 2025
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notgdc.io
#notGDC 2025
@notgdc.io
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A game development non-conference, for everyone! March 10-14 2025 http://notgdc.io/
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#notGDC 2025 is a free, online game dev non-conference for everyone!

This year it runs from March 10–14, one week before GDC.

Have some gamedev knowledge you want to share with the world? Slides, articles, videos are welcome, and submissions are now open!

For more info: notgdc.io
#notGDC 2025
a game development non-conference, for everyone!
notgdc.io
#notGDC submission from 2023:
"Liminal Space Mechanics: Breaking the Fourth Wall" by Steven Harmon
https://youtu.be/7pooYgu8A0k
#notGDC submission from 2023:
"GameCube-Style Stencil Lights in Unreal" by PROTO
https://protowlf.com/unreal/unreal-stencil-lights/
#notGDC submission from 2023:
"An article about common mistakes made by beginner game designers and developers and how to avoid them." by Artyom "Tricky Fat Cat" Volkov
https://medium.com/@tricky_fat_cat/game-design-sins-ad20dd65e643
#notGDC submission from 2023:
"Life After Grad: Unhinged Talks" by Steven Harmon
https://youtu.be/yRmYNZq5-lU
#notGDC submission from 2023:
"Hunkering Down for the Long Haul: From Jam to Final Development" by Doug Terhune, Jamie Whitmarsh, Christina Terhune, Colin Henry, Yina Wang
https://juzek.itch.io/elowens-light/devlog/496904/hunkering-down-for-the-long-haul-from-jam-to-final-development
#notGDC submission from 2023:
"The Effects of Perceived Scarcity on Video Gamers' Purchase Behaviours: A Proposed Gamer-Narcissism Scarcity Matrix" by Patrick Day-Childs
https://drive.google.com/file/d/1tQwK3h7lh9wNZarRpACXSLEwLSnKBAKV/view?usp=sharing
#notGDC submission from 2023:
"The Ultimate Unity Developer's Toolkit: 10 Unity Tools/Libraries to Save You Time and Money" by Antonio Miceli, Mega Power Games
https://youtu.be/U4uDknX0KdA
#notGDC submission from 2023:
"Know, Do, Feel: A framework for thinking about UI" by ben🌱ui
https://benui.ca/ux/know-do-feel/?utm_medium=site&utm_source=notgdc
#notGDC submission from 2023:
"Teaching the Game Loop: A Teaching Tip for High School Game Design Educators" by Matt Arnold
https://readwritecode.blog/teaching-the-game-loop-4c264398384
#notGDC submission from 2023:
"Tiny Game Engines: Intro to Fantasy Consoles" by Matt Arnold
https://readwritecode.blog/tiny-game-engines-561e3396a599
#notGDC submission from 2023:
"Social VR & Gender Exploration: An open survey of VR users who have explored gender identity and expression in social VR" by Zach Deocadiz
https://medium.com/@zkdeocadiz/social-vr-gender-exploration-7be09b62b1ad?source=friends_link&sk=7c841f37e0b01c2e70e83abe1117f2ab
#notGDC submission from 2023:
"Applying post-import settings to assets with in unreal, with python, c++ or blueprints!" by Ryan DowlingSoka
https://ryandowlingsoka.com/unreal/post-asset-import-rules/
#notGDC submission from 2023:
"Game Jams: A Pretty Excellent Gateway To The Games Industry" by Shaun Wall
https://docs.google.com/presentation/d/1m7Wd7_b4_aZVTLbbDCls2-y2E5xfDcrQmybjRjMyDqQ/edit
#notGDC submission from 2023:
"Basic Async/Await in Unity C#!" by EstebanGameDev
https://estebangamedev.hashnode.dev/basic-asyncawait-in-unity-c
#notGDC submission from 2023:
"Customer Aversion to the Metaverse" by Patrick Day-Childs (Custard Trout)
https://youtu.be/ImOagUwRIWo
#notGDC submission from 2023:
"Organic Marketing Proven Practices for Indie Games" by Rafael Smeers Moraes
https://rsmeers.medium.com/organic-marketing-proven-practices-indie-games-6823c03d09d2
#notGDC submission from 2023:
"FFT Ocean Flipbook : How to create & sample one using Blender & UE" by Ghislain GIRARDOT
https://www.youtube.com/watch?v=rV6TJ7YDJY8
#notGDC submission from 2023:
"When Games Idolize Busywork" by Fabian Fischer
https://fischerdesign.medium.com/when-games-idolize-busywork-8454bfe769ff
#notGDC submission from 2023:
"An Example of a Progressive Indie Design Philosophy" by Fabian Fischer
https://twitter.com/Ludokultur/status/1590003852753129472
#notGDC submission from 2023:
"Unreal Engine - A non-destructive and better synced network clock" by Alvaro Jover
https://vorixo.github.io/devtricks/non-destructive-synced-net-clock/
#notGDC submission from 2023:
"Gameplay Engineer Designing for Live Service Games in Unreal Engine" by Nicholas Helish
https://github.com/YawLighthouse/NotGDC_2023
#notGDC submission from 2023:
"Creation and possibilities of a non-Euclidean engine" by Jose L. Redondo Tello
https://docs.google.com/presentation/d/1ZiG89eEXS9kBiv-_NBxjpJm7VybpG2VNYdsOl-1DwTk/edit?usp=sharing
#notGDC submission from 2023:
"A Quick Dive in Unreal Windows Contextual Commands" by Sharundaar
https://sharundaar.github.io/a-quick-dive-in-unreal-windows-contextual-commands.html