Out of Time
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outoftimestudio.bsky.social
Out of Time
@outoftimestudio.bsky.social
79 followers 7 following 82 posts
A french team of game fans working on AI.VI, a Tower-Defense FPS with a twist!
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Join us at #PGW #PGW2025 starting today! Come chat and play our latest builds at our stand with our friends from #gamearly #indiegame #gamedev
Venez nous rencontrer à la #PGW à notre stand avec nos amis de @gamearly.bsky.social ! Testez les dernières mises à jour d'AI.VI 🤖 et les projets de nos compagnons indés #PGW2025 #indiegame
Come and see us at this year's #PGW with our friends from @gamearly.bsky.social at their stand! Try the latest updates to AI.VI 🤖 and our fellow indie devs' projects #PGW2025 #indiegame
Guys you're supposed to be big and scary, please stop, now is not the time to dance 😭 #gamedev #indiegame #indiedev
Updating 3D assets AFTER building a few levels can cause some funny problems, but they don't seem to mind that much #gamedev #indiegame #indiedev #fps #towerdefense
Bluesky doesn't like long videos, so here's the second part where it gets REAL #gamedev #indiegame #indied
Anyway our composer is cooking, here's a preview of his work! @\louis.vd on instagram #gamedev #indiegame #indiedev
A closer look at the wave design tool: I add spawners, and then "blocks" that contains the enemy type, how many to spawn, when to spawn the next block... I can't even describe how much better it is than to do it by editing data tables in engine, seriously #gamedev #indiegame #indiedev #devtool
The dev has made me a tool to help me translate it from paper to Unreal without the feeling of DREAD that comes with editing tables! Really useful and with a timeline so I can see if I made a mistake in my timings. #gamedev #indiegame #indiedev #towerdefense #fps
So anyway here's my life recently, designing waves for all those new levels we built. Remember when I said it was "fun"? It's better now! 🧵 #gamedev #indiegame #indiedev #towerdefense #fps
Seems like you've interrupted them on important, drinking-related business, you should apologize. You've already met the Brute, introducing it's big brother! Armed, armored, arm... arms. He is the ultimate tank. #gamedev #indiegame #indiedev #fps #towerdefense
Last week has been all about animating these guys for me. Finding a way to make the small one try and attack you was fun to do, he's really really cute. Go boy, you can do it! Bite their ankles! #gamedev #indiegame #indiedev #animation #fps #towerdefense
It took until that post for me to realize that I messed up the little one's materials, they looked washed out! So here they are, again, now with their actual, vibrant colors #gamedev #indiegame #indiedev
ELEMENTS TIME 🤖 Elements and their reactions are really important in AI.VI, and it's important to test the player, so we've added a family of enemies that are immune to (some of) them! From small and fast to slow and heavy, the bigger ones break apart to spawn two smaller ones. #gamedev #indiegame
The first blockout was completely flat, but the idea of a more vertical level was tempting, and the city environment was the perfect context to try.
#screenshotsaturday #gamedev #indiegame #indiedev #fps #towerdefense #leveldesign
We've worked on a LOT of new levels these past few weeks, like this one! The ideas were "tight city streets" and "neutral turrets". Lanes are simple, and the player can use the rooftops to move quickly!
#screenshotsaturday #gamedev #indiegame #indiedev #fps #towerdefense #leveldesign
That's how I work on enemy waves... it's really... FUN... oh god I have to enter it in a datatable now... FUNNNNNNNNNNNNN... #gamedev #indiegame #indiedev #fps #towerdefense
Enjoyed our demo? We've received lots of love and feedbacks that motivate us to do better!Here's a sneak peek of a level rework, keeping the spirit of the first iteration but making sure the player is always active and can go right in the action! #gamedev #indiegame #aivi #towerdefense #fps
Are you enjoying our demo? #SteamNextFest is still running, and we'd love to hear your opinion! #gamedev #indiegame #fps #towerdefense
Steam Next is live, and so is AI.VI! Go ahead and try the demo right now on PC, MacOS and Steam Deck for all you Tower Defense and FPS lovers 🤖 link to the Steam page in bio #aivi #SteamNextFest #steam #indiegame #indiedev #gamedev #demo
For this #screenshotsaturday, an announcement: AI.VI will be part of #SteamNextFest! Join us on May 9 for the event! #indiegame #indiedev #gamedev #towerdefense #fps