Raman Voranau
@ramanvoranau.bsky.social
12 followers 26 following 10 posts
Creative Industries, Arts Management, Video Game Industry @ UniSA
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ramanvoranau.bsky.social
Interesting thoughts by @georgeosborn.bsky.social on why Electronic Arts’ acquisition, or rather, the way it was pushed, is actually another sign of a deeply eroded American democracy: www.videogamesindustrymemo.com/p/a-kushy-de...
Reposted by Raman Voranau
agdas.bsky.social
The #AGDAs25 Winner For Game of the Year is...

The Drifter by Powerhoof
ramanvoranau.bsky.social
Guaranteed Income in the Arts: more practice, more time, more stability, better headspace artsanalytics.org/guaranteed-i...
ramanvoranau.bsky.social
I won’t be at #GCAP2025, but attending this talk would be on my must-do list.
hey.paris
excited to be speaking on "Creating While the World Burns" at #GCAP25!

if you want to help, please fill out this form:

docs.google.com/forms/d/e/1F...

#gamedev #indiedev #conference
Creating While the World Burns
How the hell do we make video games when everything's falling apart?  This isn't another sanitised "industry challenges" talk. This is a raw, honest conversation about trying to create art and entertainment while navigating late-stage capitalism, climate crisis, mass layoffs, AI disruption, and the overwhelming uncertainty of our industry and world.  We're making games in an era where studios shut down days after shipping critically acclaimed titles. Where 10,000+ industry workers lost their jobs in 2023 alone. Where private equity treats creative studios like disposable assets. Where AI threatens creative jobs while VCs throw billions at glorified text generators. Where even successful indies struggle to stay afloat amid algorithm changes and discoverability crises.  And yet, we're still expected to be creative. To innovate. To pour our hearts into projects that might be cancelled tomorrow or compete with AI-generated knockoffs the day after release.  This talk confronts these realities head-on, examining how we can navigate creative work amid existential dread and industry instability. Drawing from survival stories across the industry – from AAA refugees to indie survivors to union organisers – we'll explore practical approaches to maintain creative purpose and mental health while acknowledging the broken systems we're working within.  We'll discuss the uncomfortable questions: How do you balance artistic integrity with commercial survival? How do you build sustainable creative processes when nothing feels sustainable? How do we support each other when the industry treats us as disposable? When should we fight back against exploitative practices, and when should we protect ourselves?  This isn't about easy answers or toxic positivity. It's about finding a path forward together – building solidarity, setting boundaries, creating meaningful work despite everything, and maybe even reimagining what a healthier games industry could look l…
ramanvoranau.bsky.social
An engaging overview of how history (and, I believe, the broader humanities) was propelled into crisis as an academic discipline in Australia.
www.theage.com.au/national/his... @theageaustralia.bsky.social
ramanvoranau.bsky.social
"Nothing is guaranteed". "Young people [don’t] buy the myth of capitalism." "You have community and a real sense of doing something constructive" – Gen Z is flooding New York’s fine arts programmes gothamist.com/arts-enterta...
ramanvoranau.bsky.social
I missed the moment when Yurchak’s "hypernormalisation" went viral www.theguardian.com/wellness/ng-...
ramanvoranau.bsky.social
Special Issue – Journal of Management & Organization:
Systematic literature reviews, bibliometric studies, and meta-analyses. www.cambridge.org/core/journal...
ramanvoranau.bsky.social
Artists as workers? Re-imagining cultural policy for insecure and precarious artists and cultural workers — a recent stats-based study on what it's like to work in culture in Australia: doi.org/10.1177/1440...
ramanvoranau.bsky.social
I’m currently staying at the University of Edinburgh and travelling around Scotland as part of my PhD research on the video game industry in Australia and the UK. Let me know if you're somewhere around and would like to meet for a coffee.