Rayner
@raynerbestard.bsky.social
30 followers 16 following 31 posts
Game Developer & Designer | Unreal Engine Generalist
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raynerbestard.bsky.social
Dark Life Excalibur Prologue (Demo) it's already in EPIC Store...soon it will be ready for download for free...🙏
#IndieDevs #IndieGameDev #UnrealEngine
raynerbestard.bsky.social
Boss phase system… done! 💀⚔️

#indiegame #indiedev #IndieGameDev #IndieGameTrends #gamedev #UnrealEngine5
raynerbestard.bsky.social
Every unfinished idea, forgotten prototype, or incomplete draft is a small brick that builds our experience

#gamedev #IndieGameDevs #indiedev
raynerbestard.bsky.social
But the truth is, those incomplete projects are what truly shape us as developers:
- They give us tools
- They teach us about process
- They help us understand scope
And above all, they let us take our first steps in this craft
raynerbestard.bsky.social
🎮 Unfinished projects also matter
In game development, many people tend to hide their failures or abandoned projects...especially when they set out to make their own GTA or Dark Souls and later realize the challenge is beyond their current skills. At first, it may feel negative or even embarrassing
raynerbestard.bsky.social
Optimization isn't just the engine's job...Unreal or others aren't magic bullets. It's on the team to pick the right engine, factoring in project needs, time, budget, and expertise. Good optimization reflects a studio's discipline and planning. #GameDev #Optimization #UnrealEngine
Reposted by Rayner
stephanierct.bsky.social
Made this demo in Unreal Engine using my c++ ECS library. It simulates 10,000 soft body nodes super smoothly in a single CPU thread. #gamedev #UnrealEngine #UE5
Reposted by Rayner
kristala.bsky.social
She sees your inner longings, your fears, your deepest desires. Prove yourself worthy, and Morda shall bestow you with more than power - she'll grant you purpose. 💀

#darkfantasy #soulslike #arpg #indiegame #indiedev #kristala
raynerbestard.bsky.social
If you're a beginner, assume your first game won't be a hit, but it will be a valuable learning experience
raynerbestard.bsky.social
The game industry isn't an easy path, many indies struggle with discoverability and low sales. Design games based on your current skills, not grandiose dreams, to avoid frustration
#GameDev #IndieDev #gamedesign #gamedevelopment #IndieGameDev
raynerbestard.bsky.social
Dark Life Excalibur Prologue (Demo) it's already in EPIC Store...soon it will be ready for download for free...🙏
#IndieDevs #IndieGameDev #UnrealEngine
Reposted by Rayner
kristala.bsky.social
Day 1 of #ChinaJoy in the books! Met so many new players and industry folks - thank you to everyone who stopped by! 🖤

Locked and loaded for Day 2! If you're in #Shanghai, come drop by the booth and hang out!

#ChinaJoy2025 #CJ2025 #gaminginnovation #kristala #indiegames
Reposted by Rayner
kristala.bsky.social
WERE IN #SHANGHAI!! 🙀 Drop by our booth in the Indie Area at #ChinaJoy tomorrow. Say hi, try the game, and find out what we've got in store for Kristala's upcoming 1.0 release!

#ChinaJoy2025 #CJ2025 #gaminginnovation #womeningames #indiedev
Reposted by Rayner
kristala.bsky.social
What a difference a few years can make! So proud of where we've come from - and can't WAIT to show you what's still in store. 🖤 #tbt #throwbackthursday #kristala #arpg #indiedev
raynerbestard.bsky.social
💯 About optimization you have a valid point and I also think it could be integrated early and consistently every time it adds value. It depends on the project scope, of course, but late optimization, not only in code, could avoid technical debts and help with scalability
raynerbestard.bsky.social
It’s essential to focus on what strengthens the core experience and learn to defer or discard features that don’t serve that vision, no matter how exciting they might seem in the moment.
raynerbestard.bsky.social
Hopefully you begin with a well defined scope but gradually new mechanics, systems or “cool ideas” find their way in. Over time, your game becomes bloated, more complex than planned and significantly harder to finish.
raynerbestard.bsky.social
What is feature creep? Well, this is something I see almost everyday...It’s one of the most common threats to game dev projects.

#GameDev #IndieDev #GameDesign #IndieGameDev #IndieGameDevs
raynerbestard.bsky.social
Unreal vs Unity vs Godot, I keep seeing these comparisons more often than I'd like, but no engine will finish your game. Stop using the engine limitations, learning curves or missing features as an excuse for poor development choices

#gamedev #indiedev #UnrealEngine #Unity #Godot #IndieGameDev
raynerbestard.bsky.social
The hitches are back on the menu, boys!! Time to hunt them down! 🏹
#UnrealEngine5 #uetips #gamedev #IndieGameDev
flassari.bsky.social
The Great Hitch Hunt video is now available!

Share it with your teammates, recruit your friends, let's rid our industry of those hitches once and for all! #uetips #unrealfest

www.youtube.com/watch?v=HaVT...
The Great Hitch Hunt: Tracking Down Every Frame Drop | Unreal Fest Orlando 2025
YouTube video by Unreal Engine
www.youtube.com
raynerbestard.bsky.social
As a @dcoffical.bsky.social fan, I'm so glad that so many people are going to see #Superman and are excited about the movie. I've already seen it twice, and I think I'll go for a third time! #Krypto is a rockstar!!
raynerbestard.bsky.social
In case you don't know...In UE 5.6, you can now right-click a pure function in a Blueprint and toggle execution pins on or off

#UnrealEngine #gamedevelopment #gamedev
raynerbestard.bsky.social
🎮 Failing is normal in game dev:
big ideas hard to implement, underestimated time, gaps in experience...It is a common path for most of us. An unfinished project does not mean wasted time
What matters is learning from it, not stopping because of it

#GameDev #IndieGameDev #indiedev
raynerbestard.bsky.social
Unreal Engine's Actor Palette plugin improves level design workflows by letting you open a separate map with commonly used assets. You can drag actors straight into your active level without opening the Content Browser every time

#UnrealEngine #indiegame #gamedev #IndieGameDev #gamedesign
raynerbestard.bsky.social
One of the most common pieces of advice for new game developers is: “Start small.” But that raises a key question: What does “small” really mean? How do you know if your idea fits?
#gamedev #IndieGameDev #gamedesign #indiedev