Revvy
@revvytherobot.bsky.social
290 followers 120 following 86 posts
3D artist, and banana enthusiast. All 3D models I post are made 100% by me. https://revvytherobot.gumroad.com/ https://payhip.com/RevvyTheRobot https://jinxxy.com/Revvy/products
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revvytherobot.bsky.social
After releasing Zara I thought there was no possible way to improve my breast physics and rig, but I somehow did it again. From 16 bones per breast down to just five with no loss in functionality. I even improved some things while I was at it.
revvytherobot.bsky.social
I don't really do renders with Blender, so if the image looks polished, that's probably realtime rendering in game.
revvytherobot.bsky.social
I work in Blender and Unity, primarily in the creation of VRChat avatars.
Reposted by Revvy
virtualpunk.bsky.social
As soon as I arrived in Monument by @sylantroh.bsky.social I knew what I had to do. A four minute long shit post:

youtu.be/5sgspBZDsQU

Thank you to all the people who I forgot to record the names of. Keep building to the Promise Land.

#vrchat #vrc #vrchatworld #vrchatcommunity
Deliver us
YouTube video by Virtual Bard
youtu.be
revvytherobot.bsky.social
I've been busy. Mostly making avatars, but also doing sick nose grabs on the streets of Tokyo.
revvytherobot.bsky.social
Could be worse lol
revvytherobot.bsky.social
Testing the thigh and butt jiggle rig for my latest avatar project
revvytherobot.bsky.social
A few youtube channels I've used heavily in the past to learn what I know:

SpeedChar (efficient sculpting workflow)
Flipped Normals (efficient retopology workflow)
Royal Skies (short-form general blender tips and tricks)
revvytherobot.bsky.social
A friend shared this video with me recently, and I felt I needed to share it. Cam's advice is perfect. Don't look up how to make VRChat assets. Learn how to make game assets. Industry-standard workflows exist, and you can find them.

youtu.be/4sU1btM2qdo?...
VRChat's Biggest Flaw
YouTube video by Derafog
youtu.be
revvytherobot.bsky.social
I was able to remove two bones, reducing the count to 16 bones per breast. Any lower and I wouldn't have proper squish and stretch where I want it. It's still two bones more than my old rig, but it needs no blendshapes for volume preservation, meaning outfits are more optimized.
revvytherobot.bsky.social
When attempting to simplify your breast rig goes wrong. I guess 18 bones is the lower limit for what I'm trying to achieve.
revvytherobot.bsky.social
Peak physics achieved?
revvytherobot.bsky.social
Experimenting with stylization
revvytherobot.bsky.social
If it looks like this in blender, get rid of it.