Rob Bateman
robnet.bsky.social
Rob Bateman
@robnet.bsky.social
15 followers 42 following 17 posts
Primary author and maintainer of AwayFL - Adobe Flash emulator for browsers. http://www.awayfl.org Previous work AwayJS, Away3D, Away Builder.
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Finale of Kikk Festival didn't disappoint - @danielsimu.bsky.social performed on stage with his Acrobot 😁. Apparently the code is now available to download and build your own: github.com/hapiel/worksho… . Impressive and hilarious#kikkk#kikk2525
A journey through art, ai and existentialism from @roberthodgin.bsky.social at Kikk Festival, taking in the highs, lows and above all, utterly mesmerising creations from the master of design-led simulations 🫡. #kikk #kikk25
A nostalgic trip from @evanroth.bsky.social at Kikk Festival through over 20 years of work, from lazertagging with F.A.T. to printing out your entire browser history, visiting undersea internet fibre relay stations or playing with different world map projections. Inspiring! #kikk #kikk25
Hugely impressive talk at Kikk Festival from Barnaby Steel (Marshmallow Lazer Feast) on their creative output over the years, taking scientific data and turning it into interactive art. Drones, lasers, VR and their latest WIP involving realtime O2 levels around the world #kikk #kikk25
Great to see Tim Hunkin (of Novelty Automation) talk at this year's Kikk Festival, presenting his latest wacky arcade inventions with his usual dry british wit, plus a fascinating behind-the-scenes peek at the construction and testing process #kikk #kikk25
Perfect lunch break ❤️
Come see us at the Poki booth if you're interested in relaunching your old Flash Player games! 🚀 #awayflplayer #Poki #GDC2025
Nice demonstration of Slang shader compiler, which includes WGSL option for use in WebGPU apps. Some good intro demos at shader-slang.org/slang-playgr... #WebGPU #khronosgroup #GDC2025
Super showcase from @rive_app on their latest feathering feature that uses WebGL's Pixel Local Storage extension to simulate a Gaussian blur effect at a fraction of the GPU cost 🤘 #khronosgroup #gdc2025
Using 3d tiles with #CaesiumJS to render large "Digital Twin" 3d models from Bentley Systems in the browser. Very cool! 😎 #khronosgroup #gdc2025
Great talk by @fawzi.zone about the origin of creative ideas, and how to work with the constraints of the medium. "Creative vision comes from using self imposed constraints to your advantage" #GDC2025
Radix sort ftw! Does mean you have to restrict depth to 16 bit integers but come on, do you really need more than 65535 depth levels?
Reposted by Rob Bateman
@thehabibis.show pins are here! If you see me or @osamadorias.bsky.social during GDC ask for your pin. you’ll have to get your @ramiismail.com one when you see him 🤭
A brilliant walkthrough by Chih-Hu Hsieh of the process behind VFX evolution, using shader maths to evolve style based on specific art direction. More walkthroughs at m.youtube.com/@geodraws #GDC2025
Reposted by Rob Bateman
Happy St. Pats from Dino Run 2!
Fascinating talk by @cheesetalk.bsky.social breaking down how LLMs can be used to craft unique storylines that still conform to a theme and progression within a turn based RPG www.1001nights.ai #GDC2025
Next week I'll be at GDC, looking forward to meeting some old and new friends! #MeetMeAtGDC
Yeah, the world of codecs is historically f*cked up. We should all just switch to ogg and be done with it 🙄
A great little film short encapsulating the problems around creating "safe" AGI, and where that might lead youtu.be/xfMQ7hzyFW4
Writing Doom – Award-Winning Short Film on Superintelligence (2024)
YouTube video by Foregone Films
youtu.be