Rovertronic
@rovertronic.com
1.5K followers 51 following 100 posts
Super Mario 64 ROM hacker. Known for Mario Builder 64, Mario in the Multiverse, and Beyond the Cursed Mirror.
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rovertronic.com
I need to put that ice in my mouth
rovertronic.com
It was a commission from SMG4, lol. He didn't make it of his own volition.
Also this was like 7 years ago... People can grow and change.
rovertronic.com
What game engine DO you use? Unity and Godot are the 2 most common 3D engines afaik, especially for making gamws with PS1 graphics.
rovertronic.com
They are the support pillars for society at large. They keep our aeroplanes in the sky.
rovertronic.com
Exceptional work! Love the way it sounds so far.
rovertronic.com
mario 64 if it was made by an indie game developer in 2025
rovertronic.com
Magicians never reveal their secrets... Luckily, I'm not a magician, but a wizard! Under the hood, there's no actual normal map calculations; rather it's mixing DOOM billboards with some render bakery. Not entirely satisfied with my renders ATM, so I will polish them more later.
rovertronic.com
Proof of concept: Normal mapped coins (And yes, they're computationally faster than vanilla coins)
rovertronic.com
Always love a good IK system. They're great for making natural terrain adaptation. Zelda64 actually had leg IK for varying slopes of terrain!
rovertronic.com
the mario fangame i made on my grandma's old computer in 2009
rovertronic.com
And actually ruby is 50 mil not 100 mb
rovertronic.com
That's the ruby play button, diamond is 10 mil
rovertronic.com
Wouldn't it be 3%
rovertronic.com
You can choose what objects are able to activate the bridge collision model, so you can put actors on it.
rovertronic.com
LMAO I completely forgot that line existed, totally contextually relevant here
rovertronic.com
Vertex animation alone isn't that impressive. Custom vertex animations have been done several times before. The awesome part here is the scalability. You can click on any arbitrary mesh in Blender and turn it into a bridge in under a minute, using just a start and end empty.
rovertronic.com
Buttery-smooth suspension bridge physics in my SM64 engine. It utilizes real-world spring physics! A cool byproduct of this is the emergence of standing wave harmonics.
rovertronic.com
I've become a big boy and use quaternions in my work now. I've given SM64 animations infinite precision with the power of turkey SLERPee! Shown are animations slowed 8x in my engine VS. vanilla's engine.
rovertronic.com
It's fairly inexpensive, actually. It's rendering untextured no zbuffer no AA triangles to a 64x64 auxillery framebuffer, using an approximation of Mario's mesh.
rovertronic.com
Gonna start showing off some clips from my SM64 engine as features become more polished. Today's showcase is a realistic shadow for Mario. This is not PC port and can run on the N64. No blobs, just pure rasterization.
rovertronic.com
I'm always astounded by such incredible shaders running with such simple, compact code.
rovertronic.com
Is this on the new Deltarune website pages