Robert Panichpakdee 🦧
@rpanich.bsky.social
440 followers 140 following 500 posts
Solo dev Founder of Pay Artists Studios Roid Chimp-A fastpaced metroidvania, collect coins and punch enemies. Level-up and combine elemental powerups to become unstoppable! Buy it today! http://store.steampowered.com/app/3271860/ https://rpanichart.com
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rpanich.bsky.social
Recorded unique sound effects for each items pick up, and drew some
unique skeleton spawning animations for the zombies and ghosts!

Made the minion skellys brighter than the enemy ones.

And general balancing and bugs.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
rpanich.bsky.social
I’ve finalised the inventory system and the roguelike system!

You unlock weapons and armour, and start with one each round, which you can also give to towers or (eventually) mercenaries.

Also balancing and squashing bugs

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
rpanich.bsky.social
Thanks!

Oh that just displays the Controls for like 15 seconds when each round starts!

They’re also in the pause menu, but I found players won’t look, so I figured just putting it front and center at the start would help haha.
rpanich.bsky.social
Thanks! They’re mostly hand done, and occasionally touching things up as particle effects or with code :)
rpanich.bsky.social
Added static enemies that exist in the world, plus the ones that spawn and attack your town.

The loop is tower defence > build a strong enough city > explore the world Diablo style > return with loot to upgrade towers.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
rpanich.bsky.social
Testing and debugging. Everything is looking happy for now!

Checklist to Demo is about 70% through!

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
rpanich.bsky.social
Added a corpse explosion to the tier 3 poison skill! Also coded in a system to keep track of/ limit the max number of skeletons.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
rpanich.bsky.social
Reworking/ debugging some of the skills:

The rock elements now also trigger some of the other elements (plants here)

Spark bombs buffed, but randomised.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
rpanich.bsky.social
Doing final pass of all the skill level ups: the fire swords tier 3 creates burning patches that grow as you level up the skill.

The fire damage still comes from the tier 1 skill, so all skills continue to have value.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
rpanich.bsky.social
Finished up all the weapons and armour! Sorting out some UI inconsistencies today.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
rpanich.bsky.social
Skelly variants!

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
rpanich.bsky.social
Alright! All the armour and this characters weapons in! I should probably just do the remaining weapons while I’m here.

I also put up archery and melee targets! And drew some logs!

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
rpanich.bsky.social
Thanks! I’m really trying to scratch that nostalgia itch :)
rpanich.bsky.social
Thank you so much. Just keeping my nose to the grindstone haha
rpanich.bsky.social
A bit tired of coding actually, doing some drawing today instead.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
rpanich.bsky.social
All swords, common and uncommon armour and bows done! Going to try and power through the rest today

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
rpanich.bsky.social
Alright! I adding these little item previews when you pick them up.

I think building the anticipation is a big part of the appeal, so adding a small step before you can just equip the item really helps.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
rpanich.bsky.social
Ok I’ve sorted out the items into separate levels, so I can control the pacing of the drops more precisely.

I want to try to add a little item portrait preview when you pick them up before I expand this system.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
rpanich.bsky.social
Happy to hear! Thank you :)
rpanich.bsky.social
Inventory descriptions for all the items added! Slightly reformatted the displayed info.

Need to fix some UI clipping/ formatting, but inventory nearly complete!

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
rpanich.bsky.social
It’s actually designed for controller!