Samuel Roberts
@samuelwroberts.bsky.social
2.5K followers 520 following 2.3K posts
Northern Europe PR for Bethesda, co-host of The Back Page: A Video Games Podcast, large man who lives in Bath. Previously: Frontier, PC Gamer, GI.biz
Posts Media Videos Starter Packs
Pinned
Time to rescue this one from Twitter:
Why is that analogue sticks, if left alone in a drawer for a couple of years, look like the Chaos god Nurgle has sat on them?
Reposted by Samuel Roberts
Tomonobu Itagaki (creator of Ninja Gaiden 2004, Dead or Alive) has passed away according to his Facebook
Out of No Other Choice at LFF. Late capitalism commentary that leaves you feeling pretty hollow (as if living through it wasn't bad enough).
The repetition of it is what might put some people off – you play the same levels a lot. I was not put off. Incredibly moreish!
Hey, I bloody love Ball X Pit. Ate 10 hours of my last week without me even really meaning to play it. Peak 'a quick go 45 minutes before bed' game.
The algorithm has once again gone too far:
Reposted by Samuel Roberts
RIP Drew Struzan - a man whose talent and imagination etched onto so many minds throughout the last 40+ years.

His art & posters are some of the first visuals I think of when I think about cinema - an invitation to watch these stories and worlds.

A massive loss 💔
It's me, the man who comments in the Instagram posts of a local restaurant because they're no longer serving a sandwich I like.
Well, that's immediately on the 'to-read' list for after work.
For the Shadow of the Colossus story, we interviewed 14 people including project leads Fumito Ueda and Kenji Kaido, hired Gravity Rush concept artist Takeshi Oga to illustrate the cover, and put together a 10,000-word story with help from @milkman.bsky.social @shmuplations.bsky.social and others.
Shadow of the Colossus: An oral history
Celebrate the 20th anniversary of Team Ico’s masterpiece by looking back with 11 people who worked on it (and three who didn’t).
www.designroom.site
Reposted by Samuel Roberts
Big day! Here's the thing I've been working on for the past few months.
🚨🚨🚨

We are live! Welcome to Design Room, a new independent games media site.

• We specialize in oral histories like the Final Fantasy 7 and Street Fighter 2 ones I (@mattleone.bsky.social) did at Polygon
• Our first big story is on Shadow of the Colossus: bit.ly/4hjwz8n
• See more: designroom.site
Design Room
Video game oral histories
designroom.site
First Rematch game of season 1. Just remembering what it is to feel this alive. Plus:
Steam Next Fest demo starter pack:
- Cairn
- The Berlin Apartment
- The Killing Stone
- Crisol: Theater of Idols
- Nighthawks
- Skate Story

If only I was still 13, when I had *endless time* to throw at the Tarzan Freeride demo that came with OPM.
Podcasting is really just the art of seeming smarter than you actually are – my brain is always operating at 5% capacity, and my talking points reflect that.
TV in 2010: me watching Mad Men at 7am Monday on a dodgy streaming site.
TV in 2025: they attached a camera and microphone to this pomeranian; antics ensue
Honestly, kinda dangerous! I'm being very sparing with its usage. On the right day, though, it really hits the spot.
This is the most I've ever related to a Game Over screen:
Wow, what an episode. Amazing war stories for the Final Fantasy sickos (also makes me think I should play more Matsuno games).
Good scheduling is key to successfully translating massive games like Final Fantasy XIII.

Join @SimonParkin.bsky.social and translator @aokajiya.bsky.social as he discusses how he helped bring Japanese classics like Vagrant Story and Final Fantasy XII to Western players.

Listen now: bit.ly/3KlzWPX
Coming up to Steam Next Fest! Besides enjoying the demos and discovering new games, it brings the best out of every games website going. We're doing a whole episode on it for @backpagepod.bsky.social this month.
When you go from NES Pinball and Golf to Super Mario Bros:
Ah, now to regret committing to a day of playing old NES games for the purposes of podcasting.