Savvy Games | Stu The Fisherman Out Now!
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savvygames.bsky.social
Savvy Games | Stu The Fisherman Out Now!
@savvygames.bsky.social
30 followers 43 following 36 posts
Developing Stu the Fisherman coming June 2025. Available now! https://store.steampowered.com/app/3565570/STU_THE_FISHERMAN/
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Apologies for the slow updates for the past couple of months, I've been hard at work redesigning the levels and building the new sky biome! I'll share here a couple of screenshots of progress on the coastal and deep sea biome changes!

#FishingGame #IndieDev #StuTheFisherman #GameDev #IndieGameDev
Starting to see the fruits of labour here with the new UI updates. It just makes the game feel vastly more polished.

Still a work in progress, but proud of the progress so far!

#IndieGame #GameDev #UI #StuTheFisherman #Gamer #IndieDev #GamingCommunity #GameDesign #IndieGameDev #NewFeatures #Godot
I spent a year building a demo for a Hades style auto shooter, completed with 3 schools of elemental power ups similar to Hades' boons and an upgrade system.

This allowed me to learn the Godot engine and numerous ways to implement complex systems and elements!
Useful to this day!
Here's a sneak peak at the new progression system in #StuTheFisherman!

Introducing a score based unlock system for new powers, trinkets and resources!

#IndieGame #GameDev #GameDesign #Prototype #GamingCommunity #IndieDev
This looks right up my alley, gives me spyro vibes with a modern twist!

The movement looks so smooth and satisfying, great job.
That one's even more subtle and hard to spot 😱
Oh absolutely! I've gone round in circles for hours before and not realised that it was simply a typo or an incorrect class constructor that's causing this cascade of problems!
I've really struggled with this as well, I've been trying to compare to other games side by side and research colour palettes in order to be more eye catching.

So far that's not doing so much. It really can be a struggle! I feel you!
Sometimes these things just have to be done! Better to find the bugs now than when it's released right!?
Sometimes that button can be a pretty big button 😅
Reposted by Savvy Games | Stu The Fisherman Out Now!
Nice and minimal! I'm working towards something similar myself, it's much cleaner as a single unit than multiple UI elements I feel!
I was thrilled! It took almost the entire week for the stats to update, so I spent the majority of it not thinking that anybody was playing my game. 😅
Reposted by Savvy Games | Stu The Fisherman Out Now!
Making my dog in my game every time cause he's the best
#indiegame #gamedev
More than doubled, although my game only had 70 Wishlists before #SteamNextFest it jumped to 350 afterwards!