polygon_dust
@scottrobrubin.bsky.social
91 followers 140 following 720 posts
🍕italien 🍝 My artwork is at https://www.tumblr.com/blog/scottrobrubin Game music uploads are at https://www.youtube.com/c/ScottRobRubin
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cutieapplepie.bsky.social
I think Car is neat :> #Garn47
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rdgnjq.bsky.social
Car (⁠◍⁠•⁠ᴗ⁠•⁠◍⁠)⁠❤

[TAGs]:
#car #carthecat #art #fanart #cat #chibi #digitaldrawing #drawingdigital #dogitalpainting #fanartdigital #garn47 #garn_47 #car_the_cat #digitalart #art
scottrobrubin.bsky.social
and the fact he has a bowtie??
and the hand very likely being photoshopped in
scottrobrubin.bsky.social
he's squishing the earth like it's a fucking stressball 😭
scottrobrubin.bsky.social
I still have no clue how some people look at N.Sane Trilogy and confidently say it looks better
this isn't even just an unfortunate screenshot
comparing anything with the originals will make Nsane look very limp
jon.gvg.io
I'm afraid the original is artistically better in every way
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jon.gvg.io
I'm afraid the original is artistically better in every way
scottrobrubin.bsky.social
now if only they could fix the weird ghosting afterimage issue chaos theory has, that would be cool
the only workaround is changing resolution (and changing it back if you prefer the previous) and you have to do it for every level
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vinimedeiros.bsky.social
So, Splinter Cell Pandora Tomorrow randomly shadow dropped on Steam. Unfortunatelly this re-release has Ubisoft Connect DRM and there's no widescreen support

>>HOWEVER<<

They fixed the shadow rendering issue on modern systems
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dorumon.bsky.social
celestimon doodle :3 ✨
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kusahik2.bsky.social
泡はきドラゴン兄弟🫧
#bubblebobble #バブルボブル #バブルン
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vgartandtidbits.bsky.social
Wonder Boy V: Monster World III - Sega Mega Drive cover artwork.
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wanderjegson.bsky.social
Imagining Jack Frost, Pikachu, and Agumon having a conversation
scottrobrubin.bsky.social
if this will end well, I'll just sell the Street for very cheap
a shame cuz i really like the screen since it has no ghosting
but those buttons and analogs are squeaky and hard to press/slide
scottrobrubin.bsky.social
ok i hate this psp for 3D games
but i didn't specify it's a PSP Street
i do have a fat PSP laying around but I can't mod it because no battery
i tried the buttons and they feel decent, less rough
so i ordered a battery and I'll see how it fares
I'll just have to deal with ghosting and it being pink
scottrobrubin.bsky.social
gamemaker in particular is really weird with performance
and the moment you're trying to port a gamemaker game to console, that's when the true pain starts
scottrobrubin.bsky.social
i wish my switch was one of those that could be modded
no one of my friends is playing online anyway so i'm not losing anything
but since i can't, i sometimes look at those emulation handhelds but there's *always* a catch with those
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wizardzone.net
Some actual renders of models are happening, and what better character to do that with than the main protagonist!
#gamedev #indiedev #blender
scottrobrubin.bsky.social
Rayman 3 Mobile (J2ME)(Replay)

a perfectly ok game for old cellphones, I played it on my N70 back then if memory serves right
I went with the 176x208 version because it's the one I played before, but also the 240x320 version has an uglier Rayman sprite that makes him look bloated?
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jpixelanimations.bsky.social
dogs.

just dogs.
#sketch #doodle #dogs
drawings of various breeds of dogs
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vinimedeiros.bsky.social
Version 0.2.0 of the Sega Saturn emulator Ymir is now available, with more compatibility improvements and the introduction of a low-level CD block emulation, boosting accuracy. An automatic update check has also been added.

Compatibility with the Saturn library is now over 90%
scottrobrubin.bsky.social
french platformer guys getting interviewed for some reason
scottrobrubin.bsky.social
man the psp is really not nice to use for 3D movement
contemplating trying to sell it and get an emulation handheld
but those seem to have their share of issues too