In my experience, shelties have a very strong drive to stay connected moment-to-moment with their person. And they are smart. So I would expect them to learn hand signals quite readily.
Yeah, shelties more than any other dogs we have had just HATE to be left alone. I can mollify Fiona when I leave with a chew, but when I get back, she tells me off and herds me vehemently for 10 minutes. Interestingly enough, this doesn't happen if her Corgi friend is with her.
That's what makes my sheltie the perfect birdwatching companion. She wants to stay with me, no way she is going to take off while I stare at a tough to ID bird.
Of course, in her mind, she is supervising because I could never survive without her. (Not a totally inaccurate assessment)
Yes, our shelties have really hated heat, especially hot sun. Even when it's 70 degrees, Fiona tries to walk in the shade I cast. Since my pups always accompany me on lengthy birdwalks, we have taken to giving them fairly short furcuts in warm months. Seems to help a lot.
Perfect description of my present and past shelties. Ideal friends, so smart and communicative and cooperative... but always a risk to eat something totally beyond the pale.
It's a really fun game with some very good ideas. But it was also released before it was ready -- entire systems are unexplained, and it is often impossible to know whether they are bugged or whether there are simply unstated rules.
I feel like I am playing a very promising early access game.
Lots of fun, with several good new ideas. Unfortunately, it was really not ready for release, and that has caused a lot of outrage. (In an era when internet outrage has become the national sport.)
It's like the early release version of a very promising game.
Can't speak for anyone else, but I dislike the decision to prioritize the beauty over usability. I want to see at a glance, that's my blacksmith. Or, at least, that's my production building.