Security Officer The Fonz
sotfonz.bsky.social
Security Officer The Fonz
@sotfonz.bsky.social
41 followers 43 following 810 posts
3D modeller/animator, Artist, Voice actor, Sound engineer.
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www.youtube.com/watch?v=VOOR...

Hey, #GameDev #Graphics #3d #VFX mutuals, just saw this review of the new Ryoichi Ando Paper for softbody/cloth sim technique. It sounds like its still time intensive, but the result with the new technique used here makes mesh clipping almost completely non-existent.
The Worst Bug In Games Is Now Gone Forever
YouTube video by Two Minute Papers
www.youtube.com
So something just took down Amazon's servers and reportedly other streaming services. Alexa doesn't work either from what people have been saying.
So the Louvre lost something?

I know a guy, but he lives in London at Whitehaven and he's Belgian.
Well you see the trick to tell is actually-

Bass player: bumdum.... Bumdum....
Pretty much, yeah I'll have to give it a watch!
I can't remember who said it in The Pixar Story but they could make good 2D movies at the time but the medium would or could never be pushed.

There was also the issue of just making an engaging story at the time. Think of like Home on The Range.
Cel animation is pretty much dead, 2D is just super rare and most of the time is done digitally. I know sometimes, theaters will show movies that are feature length films for anime franchises.

It was less 3D taking away 2D, and more costs to produce and market taste at the time.
With terrain generation, I don't know how well that system would work.

I think of how a lot of sim builders have sculpting tools and procedural algorithms, but something that allows artist input and converting it into real world based ecology for game terrain would be more worth while. (3/3)
The problem with Ai is that it does take a significant chunk of the artist out of the process. It takes both whatever it has to work with in its library, a prompt or expression from the individual using it, then creates a mimicry of what it "thinks" you want. (2/3)
Last night I watched The Pixar Story and they talked about how 2d traditional animators were afraid that the advent of 3d would take their jobs like the artistic and creative element of the animator, they learned that wasn't the case and it was just another tool. (1/3)
Awesome! I'm kind of interested to see what it'd look like as a mirror ball texture. Some blur and a matcap shader
It's not a bug, it's a feature!

What's it doing?
As someone who makes sure the PPG products are set up at Walmarts I honestly thought you were talking about Kilz
I got two spiders living rent free in my window, Bernard the Wolf/House spider and Gwynevere the small Steatoda Borealis.
I sometimes wonder if it's just a subconscious response thing. Like they don't realize that their essentially trying to "one up" a person. Or it could be a weird case of, "oh, they like what I like but it has to be to a bigger degree, I should match that."

Idk ¯⁠\⁠(⁠°⁠_⁠o⁠)⁠/⁠¯
I still have a few mst3k-Joel.gif spots on mine to add stuff to.
I love how even without any text on screen, this scene is just audible when you see marge.
The first sip of McDonald's Sprite, personified in laptop form.
Now I want to see what it'd be with my middle name added in.
I believe if my memory of film and architecture is right. That is the American Museum of Natural History located in New York City. Most recently known as the museum from the Night at the Museum franchise.
Did you see Ben Stiller and Robin Williams?
Actually still have yet to try the flashlight trick with photoreal normal maps
YouTube: use this to make normal maps from your photos!

Me: *uses a camera and a flashlight beforehand to take two monochrome photos of a surface in the dark. Or just draw what the edges of the object are in an image editor and combine the two grayscale images into the red and green channel.*
This is something I'll have to confer with relatives the next time I get to visit them there. Or if they visit me. Whichever works.