touma🐸
@toumatkg.bsky.social
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touma🐸
@toumatkg.bsky.social
· Oct 18
Reposted by touma🐸
touma🐸
@toumatkg.bsky.social
· 31m
Reposted by touma🐸
The short version: the Gzdoom team has finally had enough of Graf Zhal's shit (including but not limited to pushing AI code into Gzdoom).
The entire team has packed up and made a new fork of Gzdoom.
github.com/DZDoom/DZDoo...
The entire team has packed up and made a new fork of Gzdoom.
github.com/DZDoom/DZDoo...
GitHub - DZDoom/DZDoom: DZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
DZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities - DZDoom/DZDoom
github.com
Reposted by touma🐸
Reposted by touma🐸
Reposted by touma🐸
Krafton (PUBG, Subnautica, Tango Gameworks) says it is now an "AI first" company, with automated work, AI-centric HR, management systems, and workflows, in-game AI, and a full company-wide AI infrastructure.
(Krafton press release)
(Krafton press release)
Reposted by touma🐸
Reposted by touma🐸
Reposted by touma🐸
Reposted by touma🐸
Reposted by touma🐸
Reposted by touma🐸
Reposted by touma🐸
Reposted by touma🐸