WireWhiz
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WireWhiz
@wirewhiz.com
290 followers 97 following 460 posts
Given infinite time, I will exhibit infinite skill. Change that to something finite and it drops a bit. Building the Brane Engine Somehow both a Floridian redneck & nerdiest guy you know Game Dev @ Thrillseeker Media Group Big things are cooking #WeAreVR
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Intro time, I'm WireWhiz! I've worked in the VR startup space since 2018, prev @ DecaGear, Wonderland Engine, CyberHub, and now I'm working on BraneEngine, my attempt at creating the perfect metaverse platform engine. I enjoy taking the most challenging route when building things.
In my case I have both a personal website and a public forum I host for one of my projects, I can highly recommend either, but might not be practical
When the vrchatters lock in
I might be cooked, I'm stressing about writing code that I know will will crash... after centuries of uptime. Like what if I get trapped in the computer?
They want your name and date of birth.
The struggle is what makes it engaging tbh
Mmm, but those campaigns bid so much money
If you can’t understand why oop code is as complicated as it is, trust that feeling, you might be right.
I think everyone can agree that being a shifter would be cool as hell.
Reposted by WireWhiz
Also he built the trophy holding claw thing for the new Battlebots seasons which is 110% rad.
I had a moment a couple days ago going “what possible method of positivity effecting the world could I reasonably come up with?” And “counter boting twitter with llms trained to lower tensions” popped into my head. And the sad thing is that it’s the only thing I came up with that might actually work
Chat, what happens if I drink the trans juice?
The sushi place I liked door dashing from removed their by one get one free deal, and I am sad.
I got tired of social media, so I made my own.

Introducing: the Brane Community Forums!
For discussing how to use the engine that isn't ready to use yet!

Current Content: Me being trolled by my friends, and a fresh engine devlog
community.thebrane.org/t/brane-deve...
Brane Development Log
Last month was very exciting, we got brane script working and confirmed that at least the core runtime itself runs significantly faster then JavaScript and LuaJit, which was my main goal for the entir...
community.thebrane.org
I’m at the point that I’m making workout gains out of stress, and the stress isn’t going down. I’m far too chronically online for this shit.
Hopefully we’ll get a least one world on there that’s not AI generated, for a short time at least
If anyone could make a good tech stack, they *could*. They have not though. They managed to make the single most buggiest application I’ve ever interacted with.
You know, when I started building Brane engine, the rough idea was to make something technologically advanced enough that it basically killed all closed VR platforms. Mainly targeted at meta. After working with horizons tho, they are not going to win based on tech.
Imo the glashole effect will be more prevalent and irl friends will be the real flex
Getting professionally diagnosed as nocturnal would fix me
Door dash got canceled because the dasher missed the highway exit, apparently the app just re-orders the meal for free if it doesn't get there. Guessing the airline rules apply of if anything happens out of the ordinary they start giving you free stuff to keep you happy.
Now they get a tiny bit of slack since they're switching from VR native editing to desktop, however, the desktop editor was released far too early. I was originally trying to bug report everything I found, but I gave up because I had to stop and write a completely fresh bug report every 15 minutes.
The greater vision and very broad architecture decisions are fine, and I actually like some of them. But almost all of the base-level implementations of stuff is just *wrong*. Complete lack of dog-fooding and basic game engine UX knowledge. It's legitimately the most bug ridden UI I've ever used.
I've been building for horizons for about 2 months now, and my team has built stuff that the horizons team didn't even think was possible (source: the horizons team reacting to some videos shared with them). And I can confidently say that "Architecture Astronauts" is what they're suffering from.
I'm glad I re-watched this, cause when I hear the term "architecture astronaut" I was not thinking the same thing he explained, even though I've watched this clip before. I was honestly worried that he was referring to focusing too much on the small implementation details, but he meant the opposite.
Memory is based on any above average emotions. Negative ones would theoretically work even better, but it has to be a reaction to the info itself not the circumstances of learning. Basically, trauma is very efficient for learning.