The KefkeWren 🐀
yesthatkefke.bsky.social
The KefkeWren 🐀
@yesthatkefke.bsky.social
330 followers 210 following 3.7K posts
Former creepypasta author, occasional game writer/designer, TTRPG nerd. [They/Them]
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If I see an account with a blue checkmark, I'm blocking it.
JRPGs will deadass go, "This is Dark magic. It is used by irredeemable monsters to commit murder. This is Light magic, which the Church uses to heal sick puppies. The game's final villain is the pope, who summons God."
Remember to make the angels robots too. They are perfect beings, made to fulfill a purpose, but lacking the gift of Free Will.
As a game? I'm more inclined to say "bad but has great atmosphere". The storytelling does well, but the player experience is Not Great.
Good as a work of art, but deeply flawed from a game design perspective. There are a lot of aspects that could be refined or made to feel better for the player.
Never got to do the reveal, but the "evil necromancer" in one of my campaigns was a once-famous apothecary who couldn't move past losing his wife and daughter to plague. He was still desperately searching for a way to truly bring them back.
The funny thing is that the idea of Evil Race was never really adhered to by anyone but (maybe) Gygax...who was a singularly problematic individual, actually.

Most everyone understood that whatever it might say in the book, that was only for rolling random encounters. Named characters were People.
The first group is looking at Pokemon as a technical challenge. For them, the core gameplay is their ability to select the optimal team, and perfectly execute a strategy.

Meanwhile, the other sees Pokemon as a *logistical* challenge, won by fully understanding and utilizing the game's systems.

4/4
But for other players, that "grinding" IS the gameplay. They see the players who want to expedite getting a maxxed out team as lazy, trying to get the rewards of being good at the game without having to put in the work. Or as they would put it, without actually "playing the game".

3/4
Look at Pokemon. There are some players who just want to test their ability to out-predict their opponent and select the best moves. They see the story as too easy, and any aspects that make getting a competitive-ready team with perfect stat spreads as "unnecessary grinding".

2/4
I feel like not enough discussion is given in gaming to Technical vs. Logistical difficulty. That is, gameplay that tests skillful execution, vs. gameplay that tests skillful planning and preparation. They really are two separate things, that appeal to different players.

1/4
This is my biggest reason for opposing the idea of inherently good or evil *acts* in TTRPGs. Firstly because it makes a hidden villain impossible if any Good Acts make you Good by default. Secondly, it justifies the "anyone doing Bad Things is a Bad Person, and therefore okay to kill" mindset.
Anyone else find it weird how much Terraria mods try to be Touhou, given how bad all but endgame Terraria is at being Touhou?
Me inventing a city full of multiple different "Da Vinci Code"-esque mysteries due to all of the artists and free thinkers that have called it home: "What a fun concept!"

Me realizing I might have to flesh out those treasure hunts if the party ever decides to go there: "What have I done?"
It's also basically just cards.
Minecraft prank idea; While someone is AFK (or logged off if you're good at gaslighting), build a fake Nether cave around them, complete with a portal linked to a fake Overworld cave containing a bed, an Iron Door with a button leading to a hallway that goes out of sight, and a lectern with a book.
Crackpot worldbuilding idea. Alcohol is *literally* spirits. You drink a tonic that allows something to temporarily possess you, and it makes you feel different, sometimes fills you with otherworldly vitality. But watch out...
The two kinds of niche anime;

"Here is the story of how this thing interacts with people's lives."

"Here is the story of some characters enjoying my special interest."
Fantasy setting where humans are considered weak because their level caps at 99, but other races can get into the triple digits...except it turns out that humans have the unique ability to Prestige.
I'm inclined to say Stay Alive (2006), with the caveat that what I actually want is the game *from* the movie, rather than a game based on the events of the movie (with the possible exception of if it has a cool mechanic where you have to jump back and forth between real world and game).