Charles
zerozxdev.bsky.social
Charles
@zerozxdev.bsky.social
26 followers 89 following 540 posts
Sometimes artist and Game Dev 29 - He/Him #gamedev
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Anyway, about to be seated for Chainsaw Man.

Hoping our group will be normal, I don't have the money to post Killian's bail.
I hope you're not kneeing her unprompted, that's just plain rude.
I NEVER KNEE FRANCINE FROM ARTHUR WAS A MONKEY OKAAAYYY
@killiancu.bsky.social: "She's a monkey???"

I proceed to just look at him
Reposted by Charles
Final Fantasy Tactics: The Ivalice Chronicles Nintendo Switch 2 Edition Review - This SRPG Classic Receives The Remaster Treatment It Has Long Deserved https://www.nintendo-insider.com/final-fantasy-tactics-the-ivalice-chronicles-nintendo-switch-2-edition-review/
Reposted by Charles
❗️NEW BURNOUT CULTURE EP❗️

For Episode 40 (wow!) the boys are all back to be haters, and are too hot for broadcast regulations.

Pokémon Z-A!
Digimon!
Silent Hill f!
Gundam Origin!
open.spotify.com/episode/2stj...
Mega Man Battle Network 1-5
My most crackhead opinion on games is that I think a gacha system in a retail game with no premium currency can actually be really fun if done right
That tracks tbh.

Depending on how the old project is/frameworks within the projects are you might not want to just version update in case they changed how certain hooks work.

Still not great in that regard, but I get it.
*Speculating bc I've more or less switched to Godot for my personal projects these days
Not a defense, mind you, Unity should really fix that problem/change the settings away from the rig defaulting to the worse rate.

However, Unity and UE *do* have asset stores that usually sell better solutions than their in house stuff so the motivation to do so is probably low.
Iirc Unity has three different update ticks that serve very different purposes, it's likely what's happening that the camera for stages versus stage select are using different tick rates possibly due to them going with the in-box camera rig solution for the stage select to save time/energy.
Sonic The Hedgehog 2

Still the best 2D Sonic game, no contest.
This is my first David Lynch anything so uh

Hm.

Vibes and atmosphere are great, the themes and ideas are straight-foward enough; but yeah, I wasn't really ready for a film like this
Eraserhead

Hrm
Also you gotta decimate your artstyle if you want consistent non-glacier speed results.

Resist the urge to full render, unless you are just that cracked.
I'm not sure there is any format that would work better unless you're a fast enough and self-employed enough artist to pull off a monthly chapter drop.

The second part is non-negotiable because 30+ pages in a month will probably kill you if you're not full timing that w/ help.
Coming to the conclusion that I kinda hate the weekly page drops format for webcomics, but do not want nor encourage people to Weekly Shonen Jump themselves, so I gotta put up with it for now.
Reposted by Charles
Celes Chere - Final Fantasy VI
Roomie is with his girlfriend, so now it's the perfect time to play this and not have him teleport onto the couch next to me.
The Texas Chain Saw Massacre (1974)

Resident Evil 7
Tried out the Majogami Steam Next Fest Demo!

It's neat, but uh, why were the graphics options locked

Had to play it in window mode and couldn't see like maybe 2% of the screen.

Will probably play this on console when it dro-
What do you mean it's already out???
Dawn of The Dead (Theatrical Cut)

What a difference 10 years makes

Very stellar movie, it's tone is very strongly balanced.
Night of The Living Dead

Quintessential Zombie film, still pretty solid for what it is.