BlaXun
banner
blaxun.bsky.social
BlaXun
@blaxun.bsky.social
#pixelart #gunpla #gundam #gamedev #slimeonline #ロックマンエグゼ #rockmanexe #battlechips #ロックマン #rockman #megaman
Finally accessories are synced across clients too. I did A LOT of refactoring, getting everything more robust and reusable. The angelwings and halo are two separate accessories and the halo will get an effect where it emitts additional light #gamedev #gamemaker #slimeonline #pixelart
November 12, 2025 at 7:41 PM
Chat-Input is in, chatting is in, first attempts at drawing accessories (headgears) are slowly coming together. Had some really productive sessions! #gamedev #slimeonline #gamemaker
November 10, 2025 at 8:26 PM
At first getting the chatting system in was a royal pita... but its slowly getting somewhere! #gamedev #gamemaker #slimeonline
November 9, 2025 at 10:16 PM
Reposted by BlaXun
Not long now!

—— November 20th ——
November 8, 2025 at 3:08 PM
Light from "outside" will now shine into rooms that are darker by default. These rooms will have a static darkness but will still get light applied from "outside" depending on the current day/night time. #gamedev #gamemaker #slimeonline
November 8, 2025 at 10:32 PM
Messing with the day / night transition system right now. Time is based on realtime clock, but I currently simulate it by increasing time by 1 minute every frame (so 1 hour a second). Its pretty smooth and not just alpha change but actual color tint too. #gamemaker #gamedev #slimeonline
November 8, 2025 at 9:22 PM
Started messing with different color tints for the day-night transition. Will take a lot of tweaking, but this will be really cool once it’s all in place <3 This will be my task to work on this evening. Pretty excited! Will add lots of atmosphere! #gamedev #gamemaker #pixelart #slimeonline
November 8, 2025 at 3:40 PM
Just managed to get moving platforms synced across clients pretty nicely! All is very smooth and reliable. This took a couple attempts to finish, but I am very pleased with the result. Getting a lot done lately!

#gamemaker #gamedev #slimeonline #pixelart
November 8, 2025 at 2:14 PM
@mdf200.bsky.social I was told you wrote GM extension that can playback tracker music such as xm, it, mod, s3m and so on. Is there any way to get my hands on that? It might be the one I found on the marketplace. But since they r shutting it down there is no way to download anything. Thx in advance
November 7, 2025 at 8:07 AM
Anybody in #gamedev aware of a extension for @gamemaker.io #gamemaker to play modtracker music files like xm, it, s3m, mod? I am aware of the official FMOD extension... but thats just way overload... all I need is playback in loop mode and volume control. We even had that way back in GM days
November 6, 2025 at 10:53 AM
Might not seem like much, but up until now both client and server were in the same project for "reasons". I now extracted the server from the project into its own project. This will make everything SO MUCH easier to organize <3 #gamedev #gamemaker #slimeonline
November 4, 2025 at 8:03 PM
Reposted by BlaXun
It might be wise to bring a few dry towels when exploring these caverns! 🌊

#pixelart #gamedev #indiegame #metroidvania #ドット絵
October 30, 2025 at 6:47 PM
Babysteps with the day-night system using Crystal Lighting Engine by @foxyofjungle.bsky.social. Very powerful. Pretty much overpowered for this, but I just LOVE dynamic shadows in low-res pixelart games. Hope I can get this right over time #gamedev #pixelart #gamemaker #slimeonline
October 21, 2025 at 8:04 PM
Creating mockups for the inventory screen. Stuff can have tags, description, name, effects, assigned colors. Most inventories wont allow for stacking stuff, but some categories do. This is just brainstorming right now. I need to look up references #gamedev #pixelart #gamemaker #slimeonline
October 21, 2025 at 6:12 PM
Got a lot done today. Hidden passages are in. Ping, FPS counter are in. Outfits are loaded from external files and a lazy way to swap outfits is in. Daughter of 4 years old proposed adding strong currents under water. Will definetly implement that! #gamedev #slimeonline #gamemaker #pixelart
October 20, 2025 at 8:47 PM
QA is trying its worst to ruin my #gamedev day
October 20, 2025 at 3:55 PM
Had a lot of progress on #slimeonline the last couple days. Room loading from files, player handling, ping, drawing players sprite, first interactive things... soon a first connection test with some people. Lot of things still to be added... but its a lot of fun! #gamemaker #gamedev #pixelart
October 20, 2025 at 3:29 PM
Rly enjoying planning ahead for my #gamedev project. Currently figuring out how to store n process rooms in the game and the different stuff inside a room. Currently adding dynamic warps depending on conditions the player has to meet in order to get different target locations #gamemaker #slimeonline
October 17, 2025 at 10:47 PM
Finally working on interactive stuff. This is a test for a savepoint. You can activate it to set the current map and position as your spawn position on relogging. Graphics r WIP #slimeonline #gamedev #pixelart #gamemaker
October 17, 2025 at 7:29 PM
Wish I had something to show regarding gamedev, but the last nights I've been spending refining the client / server structure, loading / saving player data and getting classes done for handling information bout entities. I am making progress, just nothing thats relevant to a player.
October 16, 2025 at 7:33 AM
Reposted by BlaXun
October 13, 2025 at 1:47 PM
Reposted by BlaXun
October 10, 2025 at 2:34 PM
Reposted by BlaXun
October 13, 2025 at 2:19 AM
Reposted by BlaXun
It's raining, it's pouring...
With @thewaddle.bsky.social !

#memamorkin #gamedev #indiegame
October 12, 2025 at 6:50 PM
Reposted by BlaXun
I got some more battle music done for my Game Boy RPG! 👾

I was composing this with the intention of it being the regular battle music, but I think it came out too intense. I'm thinking of swapping it with the current boss battle music. 🎶

#GameDev #GBStudio #Retro #IndieGame #GameBoy #Music #8Bit
October 11, 2025 at 9:33 AM