Andres Hernandez
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cybereality.bsky.social
Andres Hernandez
@cybereality.bsky.social
The Matrix was a documentary.
FINALLY got a render of the character to the quality in my imagination. I'd paid an artist for these assets (this is my customization, there are many outfits and different styles for hair and skin), but getting this all set up in Blender with the custom mo-cap was serious effort. Calling this done.
November 10, 2025 at 9:35 AM
Finally got an update for my 2D-to-3D ReShade effect, for converting games to #3D for use on the Samsung #Odyssey3D, or other stereo displays. Works like I wanted now. 100% free and open source. github.com/outmode/rend...
November 2, 2025 at 4:34 PM
Made a #3D hologram of #M3GAN for Halloween. You'll need either a Looking Glass Go or the new CubeVi C1 to view this in "glasses-free" #Stereo3D (but the C1 is thankfully only $149).
October 24, 2025 at 9:02 PM
Reposted by Andres Hernandez
Oh my god some fucking tech dingdong posted this on Twitter with the caption "AI games are going to be amazing" totally seriously, you have to watch it. You have to. In full screen.
October 24, 2025 at 3:02 PM
Reposted by Andres Hernandez
Finished documenting work on optimized wireframe rendering: precision, clipping & math details for stable, performant edges in OpenGL.

Includes an analysis of NVIDIA’s wireframe paper & fixes its issues.

fauder.github.io/posts/2025/1...

#GraphicsProgramming #Rendering #OpenGL #ShaderDev #GameDev
Optimized Wireframe Rendering: Part III
Detailed technical breakdown of precision pitfalls, clipping logic, and geometry shader implementation for high-quality wireframe rendering.
fauder.github.io
October 21, 2025 at 4:43 PM
Reposted by Andres Hernandez
Btw, a nice HD version of the poster (5787 x 8183 px) ;-]
>> cms.theghostintheshell.jp/app/uploads/...
October 23, 2025 at 9:34 AM
Got a new asset for testing the shadows and SSGI in my @OpenGL project #Degine. Ended up looking way nicer than I expected, right out-the-box. Still lots of boring stuff to finish to get the #3D engine finished, but graphics are at least where I wanted.
October 17, 2025 at 8:26 AM
got my linux box working again. had to reinstall ubuntu after the ssd died. got a new environment render in #degine with one of the props from the game.
October 1, 2025 at 5:53 PM
Just got this new "hologram" 3D kit from China. Looking nice so far, considering using this for the GDC 2026 demo. cybereality.com/cube-c1-revi...
Cube C1 Review: "Hologram" Glasses-Free 3D Lightfield Display from CubeVi
Today I’m looking at the new Cube C1 lightfield mini-monitor from CubeVi, a start-up out of China producing “glasses-free” 3D display units. It appears to be aimed to compete directly with the Looking...
cybereality.com
September 23, 2025 at 5:16 AM
finally got the transparency on the hair working nice on my engine. been tweaking this for months, but seems finished to me. just validating everything i have and not trying to add too many new features at this point, hoping to ship something for end of year.
September 16, 2025 at 1:34 PM
got the rendering (I hope) fixed on #degine. spent the past month verifying all the #opengl shaders and found a ton of bugs. this should be how the character is supposed to look. need to complete the editor features next so i can actually start working on the game.
September 11, 2025 at 6:31 PM
Working more on the transparency for the hair (WBOIT) and seems to be at a good place. Feel like the color looks a bit different than before, so may still need some tweaking. #Degine
August 26, 2025 at 10:54 AM
Hyped to be a part of this BANGER compilation of custom #3D game engines, made from scratch, WITHOUT the use of #Unity #Unreal or #Godot. Take a look at what's *actually* possible for #IndieGameDev with own technology. www.youtube.com/watch?v=e9qK...
August 13, 2025 at 3:35 AM
somehow fixed this lighting bug with the transparency on my engine, totally by accident, which makes the hair integrate with the scene better. still has a few issues I need to fix, but looks a lot better than previous. #degine
August 13, 2025 at 3:31 AM
Reposted by Andres Hernandez
It's finally here!

I'm pleased to share GP-Direct 2025, the latest edition of the graphics programming discord showcase!

No engine? No problem. We wrote our own!

Thank you to all the talented people who participated!

youtu.be/e9qK6EtqB-Q?...

#indiegamedev #graphicsprogramming
GP-Direct 2025 - Graphics Programming Showcase
YouTube video by Graphics Programming
youtu.be
August 11, 2025 at 1:05 PM
got the graphics showcase for my opengl engine live. it's a submission for the 2025 gp-direct compilation video. hope to have a real-time download out soon.
August 1, 2025 at 5:49 PM