Valerii Diachenko
falra.bsky.social
Valerii Diachenko
@falra.bsky.social
C++ / Unreal Engine Developer
MemReport is a wonderful source of data on memory usage in Unreal Engine.
It's great to see all the small changes were made in UE5.

#UnrealEngine #UE5Study

Now you can specify the -csv param directly and it will be added to all executed commands.
January 28, 2025 at 12:29 PM
While making games for various device configurations, you should get used to separating content by detail mode.

It's most useful for effects such as particles, lights, and decals. But this property is part of the scene component class so you can switch almost everything.

#UnrealEngine #UEStudy
November 23, 2024 at 8:45 AM
There are a few ways to switch and test LODs in Unreal Engine.

You can use 'r.SkeletalMeshLODBias' to add additional bias to all Skeletal Meshes LODs. You can even use a negative value.

#UEStudy #UnrealEngine
November 22, 2024 at 9:22 AM
Reposted by Valerii Diachenko
Unreal 5.5 has a LOT of great additions for profiling, performance and optimization. I've compiled a list of the most interesting changes, with some commentary.

www.tomlooman.com/unreal-engin...

These awesome features and improvements will be included in my Game Optimization Course asap!
Unreal Engine 5.5 Performance Highlights
The following Highlights are taken from the Unreal Engine 5.5 Release Notes and focus primarily on real-time game performance on PC and consoles. My personal highlights have some commentary on them an...
www.tomlooman.com
November 19, 2024 at 1:08 PM
If you used Significance Manager in Unreal Engine and didn't know you could debug its "distance" values (or, like me, forget about it sometimes), here is a small reminder.
You can show debug data for the significance manager via the "ShowDebug SignificanceManager" console command.
November 19, 2024 at 1:50 PM