Gio Nakpil
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gionakpil.bsky.social
Gio Nakpil
@gionakpil.bsky.social
Senior Creative 3D Evangelist & Community Advocate @ Adobe
Ahh! I always wondered where the pesky front section of the delt goes to. The mass is actually the pectoralis major unfolding
Have you ever noticed that the deltoid disappears from the frontal view when you lift your arm? Its masses become visible in the rear, and as a proper bony landmark, the clavicle stays exposed throughout this movement. #anatomy #3dmodeling #characterdesign
March 6, 2025 at 3:17 PM
Making use of the hand placed scales of this chameleon model I made in @substance3dart Modeler. So satisfying to start playing with curvature maps and cavities in Painter to separate out all thise manually placed details.

Still very early days and more to come.
March 2, 2025 at 5:37 AM
Weekend fun with Zbrush ipad and the Kingslien Rake brush
February 24, 2025 at 8:40 AM
Having fun with Adobe Illustrator (I’m a noob). I can’t wait to share some results from some of my experiments incorporating Illustrator in my 3D work.
February 21, 2025 at 6:49 PM
A character concept inspired by the show “Primal”
February 18, 2025 at 6:44 AM
Having so much fun detailing this critter. Can’t wait to add color to all that surface displacement :)
February 16, 2025 at 1:10 AM
Always learn a lot from Nikie’s knowledge drops
A few of my favorite compositing tips using Photoshop.

Floating shapes were modeled with Illustrator and Rendered in Substance 3D Stager, love this workflow!

#madeWithSubstance
February 15, 2025 at 2:19 AM
Check out Wes’ Instagram to get this awesome material!
New Free Material Drop! Moss. Check out my IG to grab the download. instagram.com/p/DGD79kauYG...
February 15, 2025 at 2:17 AM
Had fun experimenting with Project Neo, Photoshop (Beta) for the embroidery effect and Illustrator for the Mockup feature which you see here.
February 8, 2025 at 6:59 PM
Hello all! A little announcement.
January 22, 2025 at 6:55 AM
An old facial anim test based on a design by Carlos Huante. Had a lot of fun sculpting the blendshapes, which are actually just a limited amount, but contained corrective shapes in-between key expressions.
December 24, 2024 at 4:21 AM
A scene I made in Substance 3D Modeler
December 19, 2024 at 8:24 AM
"Top a Mus''"
Having a blast with Project Neo, Adobe’s web-based SDF modeling app! Sharpening my design skills with fun critters and pushing proportions. Can't wait to share my other creations :)
#projectneo
December 15, 2024 at 4:54 AM
Twitch
November 30, 2024 at 7:57 PM
I plan to get back to this model over the holidays and give it the proper finish it deserves.
November 27, 2024 at 6:22 PM
An awesome breakdown by Nikie from an awesome project
A little breakdown of the Octopus which was featured in our massive mural “Not Dinner” at #Lightbox this year! Stay tuned, more to come ☺️

#MadeWithSubstance
November 27, 2024 at 5:31 AM
I had a lot of fun building this crate in Substance 3D Modeler all in desktop mode using our awesome non-destructive prims. Painted in Painter, animated in Maya and rendered in C4D with Redshift.
November 24, 2024 at 5:28 PM
Hellboy fan art from ages ago.
November 20, 2024 at 4:44 AM
A video I made showcasing the awesome non-destructive primitives in Substance 3D Modeler. It’s fun, easy to use and powerful.
November 19, 2024 at 12:57 AM
I did this back in the early days of Oculus Medium. Would have been nice to flesh out the baddies on the same level as Bruce.
November 18, 2024 at 1:05 AM
Another from the archives. Back when I was experimenting with animated layers in Zbrush. Inspired by 80s horror films like “Night of the Creeps” and David Cronenberg. Need to get back to more of this type of fun :)
November 17, 2024 at 12:14 AM
👋 people of Bluesky. Gio here with my first post (an oldie but one of my favorites from my work). Looking forward to connecting with yall here and hopefully we can foster a healthy community where we share art and learn from each other.
November 16, 2024 at 7:19 PM