Herringen
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herringengame.bsky.social
Herringen
@herringengame.bsky.social
Remain untouchable. Slip through the bowels of vast inorganic monsters and take them down with grace.
Pinned
-Evade projectiles.
-Shoot through the gaps of a huge fortress.
-Blow it all up.

>Herringen demo out January 7th
store.steampowered.com/app/3423360/...

#screenshotsaturday #indiedev #gamedev #indiegame #gaming #herringen #arcade
December 6, 2025 at 8:51 PM
>Hello!

We are happy to announce that we are releasing a demo for Herringen on January 7th!

We are also opening our Discord server : discord.gg/WK5VuK2gra

You can also wishlist the game on steam, it really helps.

#indiedev #gamedev #indiegame #gaming #herringen #3d #arcade
December 4, 2025 at 9:35 AM
November 29, 2025 at 6:29 PM
November 26, 2025 at 1:07 PM
Proper death animation

#indiedev #gamedev #indiegame
November 25, 2025 at 2:21 PM
Made a little something to help players react to missiles coming from behind

#indiegame #indiedev #gamedev
November 19, 2025 at 4:23 PM
November 12, 2025 at 1:54 PM
Reposted by Herringen
@herringengame.bsky.social ont mis à jour leur page Steam qui est désormais resplendissante et sur laquelle j'ai réalisé le premier trailer d'Herringen!

store.steampowered.com/app/3423360/...

Si cette petite pépite vous intéresse, n'hésitez pas à l'ajouter dans votre wishlist !
Herringen on Steam
Remain untouchable. Slip through the bowels of vast inorganic monsters and take them down with grace.
store.steampowered.com
October 24, 2025 at 7:55 AM
May 31, 2025 at 4:01 PM
A while ago we made a logo for our studio
We are Distant Remnants

#indiedev #gamedev
May 28, 2025 at 4:03 PM
Revamped the interior space to heighten tension through tighter navigation.

#indiedev #gamedev
May 21, 2025 at 6:03 PM
Menus are in!

#indiedev #gamedev
May 14, 2025 at 4:04 PM
Back from holidays and it's already raining...

#indiedev #gamedev
May 10, 2025 at 4:00 PM
April 23, 2025 at 4:04 PM
Rad interfaces coming

#indiedev #gamedev
April 16, 2025 at 4:01 PM
Working on an short intro cutscene

#indiedev #gamedev
April 9, 2025 at 4:04 PM
Working on consecutive evades effects to fix some clunky transitions, and we're seizing this opportunity to make them even more satisfying to pull off

#indiedev #gamedev
April 2, 2025 at 4:06 PM
March 29, 2025 at 5:01 PM
The reason why we insist on making this game free flight rather than on rail is because we want to grant you the satisfaction of making the cinematic sections happen through your own actions and skill

#indiedev #gamedev
March 26, 2025 at 5:01 PM
Wireframe of the ship's 3D model

#indiedev #gamedev
March 22, 2025 at 5:00 PM
The city in the silo

#indiedev #gamedev
March 19, 2025 at 5:01 PM
Weighting spawn point odds to make repetition less likely, and help players return to where they last died.
Allows for a more varied experience while enabling players to properly practice specific portions of the level if they want to

#indiedev #gamedev #retro
March 15, 2025 at 5:00 PM
Working on making the level end screen more satisfying

#indiedev #gamedev #retro
March 8, 2025 at 5:00 PM
Learned how to make distortion shaders recently, this is going to be very helpful going forward. And we already put a shockwave on the evade boost

#Indiedev #Gamedev #Retro
March 5, 2025 at 5:01 PM
Point filtering 🗣️ 🗣️ 🗣️ 🔥 🔥

#Indiedev #Gamedev #Retro
March 1, 2025 at 5:01 PM