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jackturps.bsky.social
Jack ✨wishlist koromeke✨
@jackturps.bsky.social
kiwi game dev, making KOROMEKE
wishlist now! s.team/a/3946400
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A run in KOROMEKE lives and dies by how sweet your combos are. Check out what’s possible in the new gameplay trailer!

#gamedev
noodling on a genomics visualiser, things are going poorly
November 7, 2025 at 7:13 PM
Just finished Moutwashing! I'm amazed at how much horror it evokes with a little bit of mystery in the gameplay (spoliery #gamedev thread)
November 5, 2025 at 1:50 PM
the arcs design gets me giggling and kicking my feet bro

FOR EXAMPLE that tiny card defines starting positions and resources, resource availability, map size, two player handicaps, and movement options in about TWENTY SECONDS

so many constraints in like 2 rules!!! #gamedev
October 31, 2025 at 9:52 PM
Really cool series of videos that highlight why Stephen Sausage Roll is compelling. The solutions that must go through a single node are an interesting #gamedev lesson, probably many more to be found in this kind of analysis.

youtu.be/AK8OLuRBFTw?...
Why Stephen’s Sausage Roll is Brutal: A State-Space Walkthrough of the Opening Levels
YouTube video by Stephen's State Space
youtu.be
October 27, 2025 at 10:21 PM
I’m like 30 pages into Gravity’s Rainbow, is the whole thing about bananas??
October 22, 2025 at 10:06 AM
Noodling on the live background for KORORMEKE. I'd like something that is more discrete and colourful, but it'll be difficult to get that without becoming too noisy.

#gamedev
October 21, 2025 at 1:13 AM
Just finished implementing the last of my ideas for board upgrades in KOROMEKE. Tomorrow I need to go on one of those loooong #gamedev walks to see if I can squeeze any more water from this stone of a brain.
October 15, 2025 at 11:55 PM
Places that would be trivial to reach in other games are their own tantalising adventures here. The levels are having a really playful conversation with platformers as a genre, and being able to pull off this level of delayed gratification in such a short game is wonderful.

#gamedev
October 6, 2025 at 1:33 PM
Finished @managore.bsky.social’s Leap Year recently and GOD DAMN it hit good
October 6, 2025 at 1:32 PM
ordered a latte in Italy and they gave me a cup of milk, holding my L with grace
October 4, 2025 at 8:25 AM
the lion does not concern itself with breaking up 1000 line switch statements
October 3, 2025 at 10:14 PM
Here's the number of upgrades added to KOROMEKE over the last few months.

Need to squeeze out a few more board upgrades before the art catches up, but then it's time to blast through all of the dice ideas I've been cooking up 😤 #gamedev
October 3, 2025 at 1:32 PM
if you can't find the holy grail then you lose KOROMEKE, sorry to all my gamers who aren't pure of heart

#gamedev
October 3, 2025 at 12:25 AM
Prototyping #gamedev mechanics to keep the end-game compelling.

You can play the moving cups game before losing to get a second chance BUT each attempt makes the odds worse in future. Heavily inspired by the end-game in @colewehrle.bsky.social's Oath, one of my fav's.
October 2, 2025 at 1:35 AM
In #gamedev, spacial games (platformers, shooters, etc) have complex, rich, and intuitive relationships between entities (I have line of sight on this character, I am above this platform).

There's infinite design space outside of these intuitive relationship, but they're much harder to communicate.
September 30, 2025 at 2:16 PM
KOROMEKE just hit 30 wishlists!!! That is to say that wishlisting now gives you eternal bragging rights as a double-digit tastemaker

#gamedev
September 30, 2025 at 12:52 PM
This upgrade brings much more depth to the table than I expected. It adds some ripples to otherwise uniform boards, making the decisions a lot juicier. Calculating the best way to partition jewels to get the max return on a bear was a satisfying moment from my last playtest.

#gamedev
Tonight's #gamedev introduces the squirrel upgrade! It stows all connected jewels onto a single tile which makes it best pals with the bear, who collects any jewels that are on their lonesome.
September 30, 2025 at 12:41 AM
Tonight's #gamedev introduces the squirrel upgrade! It stows all connected jewels onto a single tile which makes it best pals with the bear, who collects any jewels that are on their lonesome.
September 30, 2025 at 12:35 AM
I also used this as an excuse to try out #raylib and I'm kind of blown away. ~2 hours to port the program over and it runs MUCH faster. That makes a lot more possible in the simulation (and I get to write C, yay).
Added seasons and breeding to the #gamedev herd experiment!

The bison group into smaller herds but collectively migrate with the sun to be near the fertile grass. Populations boom in the good season and start to tank in the off season.
September 29, 2025 at 11:26 AM
Added seasons and breeding to the #gamedev herd experiment!

The bison group into smaller herds but collectively migrate with the sun to be near the fertile grass. Populations boom in the good season and start to tank in the off season.
September 29, 2025 at 11:24 AM
A little #gamedev experiment from this evening, simulating migrating herds.

The "bison" try to move together as a herd while staying on fertile tiles, always on the way to greener pastures as they eat up the good grass.
September 25, 2025 at 9:54 PM
You can now take the scenic route in KOROMEKE! The 'wander' upgrade creates detours between the loops, letting your pawns hangout off the beaten path.

#gamedev
September 23, 2025 at 7:20 PM
pickup sticks anyone? (this is a bug pls pray for me)

#gamedev
September 23, 2025 at 7:05 PM
An easy mistakes to avoid in #gamedev. Player actions that funnel all states into a single state can suck the momentum right out of a dynamic system. Players no longer have a strong engagement with the game state because they know they're only one action away from known territory.
September 23, 2025 at 12:01 PM
players have had it too good for too long, finally a game for the screamers
New trailer for Hideo Kojima & Jordan Peele’s upcoming horror game ‘OD’ 🎮
September 23, 2025 at 9:50 AM