Topics: #visualeffects #vfx #fx #rtvfx #realtimevfx #techart #gamedev #finance #publicpolicy #education
https://johnemerson.artstation.com/
Oh Brother Where Art Thou.
Wet Hot American summer
aftermath.site/video-game-gen...
(there's a couple approaches you could take for this, and a lot of optimisations possible for each part, so take this more as a general 'approach' than a specific step-by-step!)
1/5
Vaccination schedules on the CDC website have already started changing under RFK Jr.
Scientific American has published a guide to the EVIDENCE-BASED vaccine recommendations in place BEFORE ACIP members were removed by the administration.
www.scientificamerican.com/article/see-...
Vaccination schedules on the CDC website have already started changing under RFK Jr.
Scientific American has published a guide to the EVIDENCE-BASED vaccine recommendations in place BEFORE ACIP members were removed by the administration.
www.scientificamerican.com/article/see-...
Be honest.
If we keep repeating it, the fat cats at the top will expect it and it leads to workers abuse and overscoping.
www.pcgamer.com/gaming-indus...
using this desktop background will fix things
VFX help ✨ 'Sharing some great tips which VFX Vault posted today - to help out very common issues with ribbons and trails in UnrealEngine ✨
Tutorial here:
youtu.be/nJBwKF7os8g?...
#UnrealEngine #UE #vfx #rtvfx #tutorial
Check it out at: www.youtube.com/watch?v=nJBw...
VFX help ✨ 'Sharing some great tips which VFX Vault posted today - to help out very common issues with ribbons and trails in UnrealEngine ✨
Tutorial here:
youtu.be/nJBwKF7os8g?...
#UnrealEngine #UE #vfx #rtvfx #tutorial
If frac() just leaves the fractional part of the number why is the result not this mirrored gradient that we'd expect?
Because what is happening under the hood is x -floor(x)!
So for example frac(-0.1) is -0.1 - (-1) = 0.9 🤯
#realtimeVFX #gamedev
If frac() just leaves the fractional part of the number why is the result not this mirrored gradient that we'd expect?
Because what is happening under the hood is x -floor(x)!
So for example frac(-0.1) is -0.1 - (-1) = 0.9 🤯
#realtimeVFX #gamedev