Johnny | Alchemy Antics 🧙‍♂️
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johnnyboyle3d.bsky.social
Johnny | Alchemy Antics 🧙‍♂️
@johnnyboyle3d.bsky.social
Game Dev doing some game dev :)
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We now have a Stone Golem enemy in the game with 3 different biome variants!

The project is lacking majorly in enemy types so this is a much needed update. Attack animations are up next! 🪨

#indiedev #gamedev #indiegame
To compliment the desert biome I've decided to make a new cactus ball attack. 🌵

I've added a lot of powerful spells recently so I think a weaker more common spell would balance the game a bit better.

#indiedev #indiegame #gamedev
November 12, 2025 at 8:32 AM
Fighting ice with ice! 🧊

For each biome I want to make as many unique spells as possible and since winter is on the way I'm going to be adding some snowballs to throw soon too!

#indiegame #indiedev #gamedev
November 11, 2025 at 8:29 AM
Ok so the Boulder spell may be a little tiny bit overpowered... I'm definitely going to miss this.😞

#indiedev #indiegame #gamedev
November 10, 2025 at 8:34 AM
We now have another interior added to the game, a little desert home! 🛖

Still need to make many improvements and add better furniture but so far enjoying the fact players can explore different places.

#indiegame #indiedev #gamedev
November 9, 2025 at 8:36 AM
Alchemy Antics in the works! #screenshotsaturday

#indiedev #indiegame #gamedev
November 8, 2025 at 11:00 AM
It's not just a boulder... it's a ROCK!

#indiedev #indiegame #gamedev
November 7, 2025 at 9:04 AM
Recently I've been working on some small house updates.

A few new props have been made that I can duplicate and add to future buildings. This means adding interiors should be done quicker with every prop made! 😁

#indiegame #indiedev #gamedev
November 6, 2025 at 8:21 AM
I've started working on my first interior of the game. I want to have many structures that players can enter where they will be able to find loot and maybe NPCs. Still need to make a lot of furniture pieces and fix a lot of small bugs! 🛖

#indiedev #gamedev #indiegame
November 4, 2025 at 8:46 AM
Prospector enemy is now working and his dynamite attack is deadly! 🔥

Was pretty fun making a ranged character and I think so far he is one of the more difficult enemies in the game.

#indiedev #indiegame #gamedev
November 3, 2025 at 9:02 AM
Working on a new Prospector enemy. Don't get too close or he'll launch dynamite at you! 🧨

Model and animations are done, now need to make the dynamite explode when thrown!

#indiedev #gamedev #indiegame
November 2, 2025 at 8:56 AM
The problem with my old inventory system has been patched! 😁

I can now save player inventory and world data across different levels. Still a few more things to add so hope it doesn't break...

#indiedev #indiegame #gamedev
November 1, 2025 at 9:17 AM
Unfortunately my old inventory system wasn't working as intended so I've completely started from scratch. So far it's looking promising with the main issue of saving data functioning and I hope to have it all set up in the next few days! 🤞

#indiedev #indiegame #gamedev
October 31, 2025 at 8:45 AM
Alchemy Antics mechanics so far...

Alchemy? ❌
Fishing? ✅

#indiedev #indiegame #gamedev #fishing
October 30, 2025 at 8:32 AM
New enemy AI and attack animations in the works!💥

As of now enemies can only see players in a certain range but I will be adding hearing next. Afterwards I may add a sneak feature to move around them easier.

#indiegame #gamedev #indiedev
October 29, 2025 at 8:29 AM
Today I've added some new attack animations and a magic staff to the game along with some small VFX updates. In the future I also want players to find better and cooler staffs to use around the world. 🧙‍♂️

#indiedev #indiegame #gamedev
October 28, 2025 at 8:33 AM
Long overdue but we finally have a player character model that I'm pretty happy with. 🙌

Also spent some time making 8 directional walk instead of T-pose gliding across the map...

#indiedev #indiegame #gamedev
October 27, 2025 at 8:04 AM
WHAT DID THE CAPYBARA DO???

#indiedev #indiegame #gamedev #capybara
October 26, 2025 at 8:39 AM
#ScreenshotSaturday Here is a quick progress update!

Top picture was 2 weeks ago and bottom picture is today. Feeling good with the progress being made and it's been so nice sharing it with everyone so far!✨

#indiedev #indiegame #gamedev
October 25, 2025 at 7:31 AM
We now have a level loading system in the game!⚓️

This is a very important feature for the game's core loop and means players can explore an infinite number of maps!

#indiedev #indiegame #gamedev
October 24, 2025 at 7:45 AM
We now have a Stone Golem enemy in the game with 3 different biome variants!

The project is lacking majorly in enemy types so this is a much needed update. Attack animations are up next! 🪨

#indiedev #gamedev #indiegame
October 23, 2025 at 7:36 AM
We now have a 3rd biome in the game, the Desert!🏜️

Still needs more small props and unique structures spawning but pretty happy with the game's progress so far!

#indiedev #gamedev #indiegame
October 22, 2025 at 7:36 AM
Super Important Capybara Update!

In my game I want players to find and tame different types of pets, and we are starting of strong with capybaras (they also can't be attacked!).

#indiedev #indiegame #gamedev
October 21, 2025 at 7:41 AM
Inventory is getting there!😃

Can now drag, drop and stack items as well as move them between chests. A few more days of improvements and it should all be wrapped up!

#indiedev #indiegame #gamedev
October 20, 2025 at 7:18 AM
In the process of developing a cosy camp spot for the game's starting location. 🏕️

Player character also needs a huge visual overhaul and animations coming soon!

#indiedev #indiegame #gamedev
October 19, 2025 at 8:27 AM
Started on an inventory system! 🛠️

Not the most enjoyable part of the project but super important. Once it's created players can finally gather and use items and cast different spells they have unlocked.

#indiedev #indiegame #gamedev
October 18, 2025 at 8:30 AM