Keith O'Conor
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keithoconor.bsky.social
Keith O'Conor
@keithoconor.bsky.social
CTO & Technical Director at Romero Games
Previously 3D Tech Lead at Ubisoft MTL (Far Cry, Watch_Dogs) & graphics coder at Radical (Prototype)
#irishgamedev
He/him
Reposted by Keith O'Conor
Curious about the faces behind Romero Games? Meet the team with our starter pack—featuring links to all our pages! 😊
go.bsky.app/FyQ9p6E
January 13, 2025 at 4:50 PM
Reposted by Keith O'Conor
For Unreal devs who work with the UE Editor source code directly, running different tools outside of the context of the Editor can be a pain.

Here's a script that extracts tools so they can run in isolation on machines that don't have the Editor installed.

gist.github.com/Soapwood/702...

#ue5
Unreal Tool Extractor - Script to extract Editor dependencies for running Unreal Engine Programs in Standalone mode
Unreal Tool Extractor - Script to extract Editor dependencies for running Unreal Engine Programs in Standalone mode - unreal_tool_extractor.py
gist.github.com
January 15, 2025 at 8:32 PM
The majority of our team is remote, so we fly the entire team to Ireland for a few days once a year.

There are presentations and so on of course, but really the best thing about these on-sites is the chats!
Making games starts with great conversations. 🖤 From our last team onsite!

Pictured: Combat/Gameplay Designer Ian O’Neil and Chief Architect Chris Gregan.
November 25, 2024 at 8:42 PM