kiek ma games
kiekmagames.bsky.social
kiek ma games
@kiekmagames.bsky.social
Kiek ma games is an independent game studio in Berlin, Germany. We create games with high replay value and we put all our heart and soul into it.
https://kiekma.games/
Our alchemists now have a bed to sleep in, and we've also placed a balloon as the starting building. Less visible, but also new in the game, are the small resource piles that appear when materials are harvested.

#alchemypunk #gamedev #basebuilding #indiegame #indiedev
June 27, 2025 at 8:00 AM
This week we work on some more performance tuning! There will be a lot going on in your alchemy lab and we need to put some time into making sure everything will run smoothly for you 🙂
#gamedev #indiegames #videogames
June 19, 2025 at 5:05 PM
For our base-building game, we're currently working on several aspects: liquids can now be mixed (which will be important later for alchemy), trees and plants can be planted and harvested, and various annoying bugs have been fixed... 🙃

#videogames #indiegame #indiegamedev
#gamedev #alchemypunk
June 8, 2025 at 7:51 AM
Planting time. After my first cup of tea, I'm currently creating a few of our plants in different variations (here, for example, the "Nutleaf" after it has been harvested).

#gamedev #indiedev #videogames
June 6, 2025 at 6:19 AM
Reposted by kiek ma games
Ihr seid ein deutsches #Games-Studio oder ein #Publisher und wollt internationale Sichtbarkeit? Dann reicht eure Spiele beim Games Germany #Steam Sale ein!
🗓️ Deadline: 09. Juni
🎯 Studios: max. 2 Games | Publisher: 3 (von versch. Devs)
🧵 Mehr Infos + Einreichlink im nächsten Post 👇
#steamsale #games
June 5, 2025 at 7:18 AM
In the past few days, we've been working on an initial (rough) UI for our game. We also implemented a mechanic for harvesting plants – including the first plant types. It's coming to life! Slowly but surely, our game is starting to feel alive. 🥰🌱

#gamedev #indiedev #videogames
June 3, 2025 at 6:28 PM
Today I'm starting with the first thoughts on the UI... - it feels a bit like a crafting session 🙃

#gamedev #indiedev
May 23, 2025 at 8:29 AM
We're back! 🙃 It's been a bit quiet around here lately – and for good reason: we've been deep in the adventure of founding our GmbH while also welcoming our Labrador puppy. But now we're ready for the next level. Stay tuned – and get ready for updates and behind-the-scenes insights.
#gamedev
May 22, 2025 at 2:45 PM
Typical morning walk with a puppy...
Me: "Good morning."
Neighbor: "Oh my, what a cutie you are! And still so small!"
🐕
March 21, 2025 at 9:36 AM
Reposted by kiek ma games
We’ve got a new team member at kiek ma games! She’s already settling in well. 😁❤️

#indiedev #gamedev #puppylove🐶
March 16, 2025 at 5:52 AM
We’ve got a new team member at kiek ma games! She’s already settling in well. 😁❤️

#indiedev #gamedev #puppylove🐶
March 16, 2025 at 5:52 AM
A common prank among alchemists ;-) We implemented our first spell "Conjure Water" for our Alchemy Punk Base Building game! #gamedev #indiedev #indiegame
March 9, 2025 at 8:50 AM
Solo Devs little helpers: A powershell script that finds all lines with "TODO" I added/removed in my current branch, reminding me of things I may want to look into before merging. What little helper scripts make your developer lives easier? #gamedev #powershell #programming
March 3, 2025 at 7:27 AM
The newly designed materials have now been added to the game and are ready to be dug up! 🙃

#gamedev #indiedev #indiegame
March 2, 2025 at 8:14 AM
Sometimes when I feel the urge to optimize some code I have to leave myself little comments to remind me, Marie Kondo style.
"Thank you, optimization idea. You are a good idea, but generating a large map only takes 2.2 seconds, goodbye!"

#gamedev #indiedev
February 28, 2025 at 7:47 AM
We're still busy mining away, working hard in the digital mines to create new materials. Everything is lovingly designed by hand so you can have fun digging it all up later 😊

#gamedev #indiedev #indiegame
February 28, 2025 at 7:34 AM
Just a question for the developer /indies among you: Do you also work on your game on Sundays? When do you take a break?

For us, it's not always easy to find the right balance because we have so much fun developing. But breaks are also important...☕️

#gamedev #indiedev #indiegames
February 23, 2025 at 6:05 AM
We have designed new materials for the alchemists to dig through in our base building game. 🖌️
At first, we used placeholders for the materials – these are now being gradually replaced with hand-designed materials.

#indiedev #gamedev #indiegame
February 22, 2025 at 7:50 PM
This week we worked on a first version of the game menu for our base building game. 🙃
(This is not the final look of the menu)

#indiegame #indiedev #gamedev
February 20, 2025 at 7:39 AM
Good morning!
Currently a lot of work goes into coding and figuring out answers to some algorithmic questions that are not easily presentable with screenshots. Time to fetch a tea and put on our thinking caps 🤓

#gamedev #indiedev #indiegame
February 16, 2025 at 9:07 AM
"Schnaffel" (or call him "Sniffer") is our first creature in the game. 😊 First we sketched it on paper and then transferred it digitally.
The sketch came about by chance from a small scribble

#gamedev #indiedev #indiegames #videogames
February 12, 2025 at 6:21 AM
Why we use Rust and Bevy for our game?

Why Rust?
We want to build a Colony Sim with lots of things going on.
This requires a lot of computation but we don’t want to ask you to buy a high-end machine for our game so it is important to have very efficient code.

(1/4) #gamedev #indiedev
February 9, 2025 at 9:15 AM
This week we worked on building placement. It is important to see whether the building can be built on site or not...

#gamedev #indiedev #videogames
February 5, 2025 at 7:11 AM
And now we have integrated our animated "Ella" into the game 💛

#videogame #gamedev #indiedev #indiegame #kiekmagames
February 2, 2025 at 7:20 AM
We don't program our game in one of the typical languages, but in Rust and use Bevy as the engine. Are you interested in finding out more about it? Or is that too technical?

#gamedev #indiedev #videogames
January 31, 2025 at 8:03 AM